Merge branch 'chaku' of github.com:AudebertAdrien/ft_transcendence into merge

This commit is contained in:
Adrien Audebert 2024-09-10 16:09:58 +02:00
commit 50feef27e2
3 changed files with 100 additions and 17 deletions

75
docker-compose.yml_old Normal file
View File

@ -0,0 +1,75 @@
services:
backend:
build:
context: .
dockerfile: Dockerfile
image: backend
container_name: backend
restart: always
command: /bin/sh -c "sleep 5 &&
venv/bin/python manage.py makemigrations --noinput &&
venv/bin/python manage.py migrate --noinput &&
venv/bin/python manage.py collectstatic --noinput &&
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
volumes:
- pong:/transcendence/pong
- pong_django_logs:/transcendence/logs
ports:
- 8080:8080
networks:
- app-network
environment:
DB_HOST: db
DB_PORT: 5432
DB_NAME: ${POSTGRES_DB}
DB_USER: ${POSTGRES_USER}
DB_PASSWORD: ${POSTGRES_PASSWORD}
depends_on:
- db
healthcheck:
test: ["CMD-SHELL", "curl", "http://localhost:8080"]
interval: 30s
timeout: 10s
retries: 3
start_period: 10s
db:
image: postgres:latest
container_name: postgres
restart: always
volumes:
- pong_pg_data:/var/lib/postgresql/data
ports:
- "5432:5432"
networks:
- app-network
environment:
POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
interval: 10s
timeout: 5s
retries: 5
volumes:
pong:
driver: local
driver_opts:
type: none
device: ${PROJECT_PATH}
o: bind
pong_django_logs:
driver: local
driver_opts:
type: none
device: ${DJANGO_LOGS}
o: bind
pong_pg_data:
driver: local
networks:
app-network:
name: app-network
driver: bridge

View File

@ -41,14 +41,20 @@
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>

View File

@ -13,12 +13,6 @@ class TournamentMatch(Game):
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Set the game for the players
'''player1.set_game(self)
print(f"{player1.user.username} set to game #{self}")
if player2:
player2.set_game(self)
print(f"{player2.user.username} set to game #{self}")'''
# Store the tournament instance
self.tournament = tournament
@ -36,12 +30,15 @@ class TournamentMatchMaker:
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
@ -54,7 +51,7 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players],
'players': [player.user.username if player else 'BOT' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
@ -62,7 +59,8 @@ class TournamentMatchMaker:
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
if player:
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
@ -73,6 +71,8 @@ class TournamentMatchMaker:
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
if len(self.waiting_players) % 2 == 0:
await self.add_player(None)
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 0
@ -108,13 +108,15 @@ class TournamentMatchMaker:
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
await players[i].set_game(match)
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
await players[i + 1].set_game(match)
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
@ -157,10 +159,10 @@ class TournamentMatchMaker:
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
match.game_state['player1_score'] = 3
asyncio.create_task(match.start_game())
'''match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
#asyncio.create_task(match.start_game())
await match.end_game()'''
def get_round_winners(self):
winners = []