mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
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Merge branch 'chaku' of github.com:AudebertAdrien/ft_transcendence into merge
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commit
50feef27e2
75
docker-compose.yml_old
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75
docker-compose.yml_old
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@ -0,0 +1,75 @@
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services:
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backend:
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build:
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context: .
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dockerfile: Dockerfile
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image: backend
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container_name: backend
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restart: always
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command: /bin/sh -c "sleep 5 &&
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venv/bin/python manage.py makemigrations --noinput &&
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venv/bin/python manage.py migrate --noinput &&
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venv/bin/python manage.py collectstatic --noinput &&
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venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
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volumes:
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- pong:/transcendence/pong
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- pong_django_logs:/transcendence/logs
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ports:
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- 8080:8080
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networks:
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- app-network
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environment:
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DB_HOST: db
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DB_PORT: 5432
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DB_NAME: ${POSTGRES_DB}
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DB_USER: ${POSTGRES_USER}
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DB_PASSWORD: ${POSTGRES_PASSWORD}
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depends_on:
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- db
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healthcheck:
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test: ["CMD-SHELL", "curl", "http://localhost:8080"]
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interval: 30s
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timeout: 10s
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retries: 3
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start_period: 10s
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db:
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image: postgres:latest
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container_name: postgres
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restart: always
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volumes:
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- pong_pg_data:/var/lib/postgresql/data
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ports:
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- "5432:5432"
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networks:
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- app-network
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environment:
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POSTGRES_DB: ${POSTGRES_DB}
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POSTGRES_USER: ${POSTGRES_USER}
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POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
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healthcheck:
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test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
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interval: 10s
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timeout: 5s
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retries: 5
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volumes:
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pong:
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driver: local
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driver_opts:
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type: none
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device: ${PROJECT_PATH}
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o: bind
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pong_django_logs:
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driver: local
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driver_opts:
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type: none
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device: ${DJANGO_LOGS}
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o: bind
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pong_pg_data:
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driver: local
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networks:
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app-network:
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name: app-network
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driver: bridge
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@ -41,14 +41,20 @@
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</head>
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<body>
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<div class="tournament-bracket">
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{% for round in tournament_rounds %}
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<div class="round">
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{% for match in round %}
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<div class="match">
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<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
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{{ match.player1 }}
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</div>
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<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
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{{ match.player2|default:"BYE" }}
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</div>
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</div>
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{% endfor %}
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</div>
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{% endfor %}
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</div>
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</body>
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</html>
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@ -13,12 +13,6 @@ class TournamentMatch(Game):
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super().__init__(game_id, player1, player2, False)
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# Store the current game instance in active games
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match_maker.active_games[game_id] = self
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# Set the game for the players
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'''player1.set_game(self)
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print(f"{player1.user.username} set to game #{self}")
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if player2:
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player2.set_game(self)
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print(f"{player2.user.username} set to game #{self}")'''
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# Store the tournament instance
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self.tournament = tournament
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@ -36,12 +30,15 @@ class TournamentMatchMaker:
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self.rounds = []
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self.current_round = 0
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self.games = 0
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self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
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self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
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async def add_player(self, player):
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if self.tournament_state == "waiting" and player not in self.waiting_players:
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self.waiting_players.append(player)
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print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
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if player:
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print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
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else:
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print("BOT joins the TOURNAMENT WAITING ROOM")
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await self.update_waiting_room()
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async def update_waiting_room(self):
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@ -54,7 +51,7 @@ class TournamentMatchMaker:
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def generate_waiting_room_html(self):
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context = {
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'players': [player.user.username for player in self.waiting_players],
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'players': [player.user.username if player else 'BOT' for player in self.waiting_players],
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'tournament_state': self.tournament_state,
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'players_count': len(self.waiting_players),
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'min_players_to_start': 2 # You can adjust this number as needed
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@ -62,7 +59,8 @@ class TournamentMatchMaker:
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return render_to_string('pong/tournament_waiting_room.html', context)
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async def send_to_player(self, player, data):
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await player.send(json.dumps(data))
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if player:
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await player.send(json.dumps(data))
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async def remove_player(self, player):
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if player in self.waiting_players:
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@ -73,6 +71,8 @@ class TournamentMatchMaker:
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async def start_tournament(self):
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if len(self.waiting_players) < 2:
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return False
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if len(self.waiting_players) % 2 == 0:
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await self.add_player(None)
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self.tournament_state = "in_progress"
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random.shuffle(self.waiting_players)
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self.current_round = 0
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@ -108,13 +108,15 @@ class TournamentMatchMaker:
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matches.append(match)
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else:
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# Create a BYE match where the second player is None
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match = TournamentMatch(self.games, players[i], None, self) # BYE match
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match = TournamentMatch(self.games, players[i], None, self) # BYE match
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matches.append(match)
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# Assign the new match instance to the players
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await players[i].set_game(match)
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if players[i]:
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await players[i].set_game(match)
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if i + 1 < len(players):
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await players[i + 1].set_game(match)
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if players[i + 1]:
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await players[i + 1].set_game(match)
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self.rounds.append(matches)
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self.matches.extend(matches)
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@ -157,10 +159,10 @@ class TournamentMatchMaker:
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elif match.player1:
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# Handle BYE match
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await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
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match.game_state['player1_score'] = 3
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asyncio.create_task(match.start_game())
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'''match.game_state['player1_score'] = 3
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match.game_state['player2_score'] = 0
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await match.end_game()
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#asyncio.create_task(match.start_game())
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await match.end_game()'''
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def get_round_winners(self):
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winners = []
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