add research bar

This commit is contained in:
Theouche 2024-08-28 15:21:50 +02:00
parent 86074d359c
commit 4129f927a8
4 changed files with 94 additions and 237 deletions

View File

@ -70,13 +70,35 @@ class Game:
await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self):
target_y = self.game_state['ball_position']['y']
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass
elif self.game_state['player2_position'] < target_y:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (50 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (50 * self.speed), 0)
future_ball_position = self.predict_ball_trajectory()
target_y = future_ball_position['y']
player2_position = self.game_state['player2_position']
# Ajuste la position du bot en fonction de la position prévue de la balle
if player2_position < target_y < player2_position + 80:
pass # Pas besoin de bouger, le bot est déjà bien placé
elif player2_position < target_y:
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
def predict_ball_trajectory(self, steps=60):
future_x = self.game_state['ball_position']['x']
future_y = self.game_state['ball_position']['y']
velocity_x = self.game_state['ball_velocity']['x']
velocity_y = self.game_state['ball_velocity']['y']
for _ in range(steps):
future_x += velocity_x
future_y += velocity_y
# Gérer les rebonds sur les murs
if future_y <= 0 or future_y >= 300:
velocity_y = -velocity_y # Inverser la direction du mouvement vertical
return {'x': future_x, 'y': future_y}
async def update_game_state(self):
if self.ended:

View File

@ -6,211 +6,6 @@ from datetime import timedelta
from channels.db import database_sync_to_async
#from asgiref.sync import database_sync_to_async
""" async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try:
print("here endfortheouche §!!!")
# Vérification de l'existence des joueurs et création si nécessaire
player_1 = await get_or_create_player(p1)
player_2 = await get_or_create_player(p2)
print("ok")
print("############# BEFORE MATCH")
await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("############# AFTER DONE")
await update_player_statistics(p1)
print("############# END STAT P1")
await update_player_statistics(p2)
print("############# END STAT P2")
except Exception as e:
print(f"Error in endfortheouche: {e}")
@database_sync_to_async
def get_player_by_name(name):
print(f"Checking if player '{name}' exists")
exists = Player.objects.filter(name=name).exists()
print(f"Player exists: {exists}")
return exists
@database_sync_to_async
def get_player(name):
return Player.objects.get(name=name)
async def get_or_create_player(name):
print("here !!")
print(f"Checking existence for player: {name}")
player_exists = await get_player_by_name(name)
print(f"END search in database!! (Player exists: {player_exists})")
if not player_exists:
print("Player does not exist, creating player...")
player = await create_player(name)
print(f"Player created: {player}")
return player
else:
print("Player exists, fetching player...")
player = await get_player(name)
print(f"Player fetched: {player}")
return player
@database_sync_to_async
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
num_participated_tournaments=0,
num_won_tournaments=0
):
print("create player !!!")
player = Player(
name=name,
total_match=total_match,
total_win=total_win,
p_win=p_win,
m_score_match=m_score_match,
m_score_adv_match=m_score_adv_match,
best_score=best_score,
m_nbr_ball_touch=m_nbr_ball_touch,
total_duration=total_duration,
m_duration=m_duration,
num_participated_tournaments=num_participated_tournaments,
num_won_tournaments=num_won_tournaments
)
player.save()
return player
@database_sync_to_async
def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
return tournoi
@database_sync_to_async
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
match = Match(
player1=player1,
player2=player2,
score_player1=score_player1,
score_player2=score_player2,
nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration,
is_tournoi=is_tournoi,
tournoi=tournoi
)
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save()
return match
@database_sync_to_async
def update_player_statistics(player_name):
print("############# BEG STAT P")
player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
print("############# HERE")
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
print("############# ACTUALLY, IT'S GOOD")
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count()
if total_match == 0:
# Eviter la division par zéro
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.m_score_match = 0
player.m_score_adv_match = 0
player.best_score = 0
player.m_nbr_ball_touch = 0
player.total_duration = 0
player.m_duration = 0
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
won_matches = Match.objects.filter(winner=player)
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
#won_tourn = Tournoi.objects.filter(winner=player)
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0
nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0
m_duration = total_duration / total_match
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
#total_win_tourn = won_tourn.count()
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2)
# Mettre à jour les champs du joueur
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
player.m_score_match = m_score_match
player.m_score_adv_match = m_score_adv_match
player.best_score = best_score
player.m_nbr_ball_touch = m_nbr_ball_touch
player.total_duration = total_duration
player.m_duration = m_duration
# player.num_participated_tournaments = total_tourn_p
#player.num_won_tournaments = total_win_tourn
player.save()
print("CHAKU IS THE BEST")
def get_player_p_win(player_name):
# Rechercher le joueur par son nom
player = get_object_or_404(Player, name=player_name)
# Retourner la valeur de p_win
return player.p_win
"""
######## try synchrone version ########
def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try:
@ -229,6 +24,7 @@ def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tourna
update_player_statistics(p1)
print("############# END STAT P1")
update_player_statistics(p2)
except Exception as e:
print(f"Error in endfortheouche: {e}")

View File

@ -45,11 +45,6 @@ document.addEventListener('DOMContentLoaded', () => {
const quickMatchButton = document.getElementById('quick-match');
const tournamentButton = document.getElementById('tournament');
/* const modal = document.getElementById("myModal");
const btn = document.getElementById("myBtn");
const span = document.getElementsByClassName("close")[0];
const jsonContent = document.getElementById("jsonContent"); */
let socket;
let token;
let gameState;
@ -646,6 +641,67 @@ document.addEventListener('DOMContentLoaded', () => {
////////////////////////////// END BURGER BUTTON ////////////////////////////////
////////////////////////////// BEG STAT SPE ////////////////////////////////
document.getElementById('search-player').addEventListener('input', filterPlayers);
document.getElementById('search-match-player').addEventListener('input', filterMatches);
document.getElementById('search-match-date').addEventListener('input', filterMatches);
function filterPlayers() {
const searchValue = document.getElementById('search-player').value.toLowerCase();
const playersListBody = document.querySelector('#player-list tbody');
const rows = playersListBody.getElementsByTagName('tr');
for (let i = 0; i < rows.length; i++) {
const nameCell = rows[i].getElementsByTagName('td')[1]; // The 'Name' column
if (nameCell) {
const nameValue = nameCell.textContent || nameCell.innerText;
if (nameValue.toLowerCase().indexof(searchValue) > -1 ) {
rows[i].style.display = '';
} else {
rows[i].style.display = 'none';
}
}
}
}
function filterMatches() {
const playerSearchValue = document.getElementById('search-match-player').value.toLowerCase();
const dateSearchValue = document.getElementById('search-match-date').value;
const matchListBody = document.querySelector('#match-list tbody');
const rows = matchListBody.getElementsByTagName('tr');
for (let i = 0; i < rows.length; i++) {
const player1Cell = rows[i].getElementsByTagName('td')[1]; // The 'Player 1' column
const player2Cell = rows[i].getElementsByTagName('td')[2]; // The 'Player 2' column
const dateCell = rows[i].getElementsByTagName('td')[9]; // The 'Date' column
let playerMatch = true;
if (playerSearchValue) {
const player1Value = player1Cell.textContent || player1Cell.innerText;
const player2Value = player2Cell.textContent || player2Cell.innerText;
playerMatch = player1Value.toLowerCase().indexOf(playerSearchValue) > -1 ||
player2Value.toLowerCase().indexOf(playerSearchValue) > -1;
}
let dateMatch = true;
if (dateSearchValue) {
const dateValue = dateCell.textContent || dateCell.innerText;
dateMatch = dateValue.startsWith(dateSearchValue);
}
if (playerMatch && dateMatch) {
rows[i].style.display = '';
} else {
rows[i].style.display = 'none';
}
}
}
////////////////////////////// END STAT SPE ////////////////////////////////
////////////////////////////// BEG STARS ////////////////////////////////
const starsContainer = document.getElementById('stars');
@ -662,26 +718,6 @@ document.addEventListener('DOMContentLoaded', () => {
////////////////////////////// END STARS ////////////////////////////////
/* btn.onclick = function() {
fetch('/web3/')
.then(response => response.json())
.then(data => {
console.log('ok here !!');
jsonContent.textContent = JSON.stringify(data, null, 2);
modal.style.display = "block";
});
}
span.onclick = function() {
modal.style.display = "none";
}
window.onclick = function(event) {
if (event.target == modal) {
modal.style.display = "none";
}
} */
////////////////////////////// BEG LANGAGE ////////////////////////////////
const translations = {

View File

@ -128,6 +128,8 @@
<div id="match-list" class="content-list" style="display: none;">
<h1>Matches</h1>
<input type="text" id="search-match-player" placeholder="Rechercher par nom de joueur">
<input type="date" id="search-match-date">
<table>
<thead>
<tr>
@ -152,6 +154,7 @@
<div id="player-list" class="content-list" style="display: none;">
<h1>Players</h1>
<input type="text" id="search-player" placeholder="Rechercher par nom">
<table>
<thead>
<tr>