Merge branch 'chaku' of github.com:AudebertAdrien/ft_transcendence into merge

This commit is contained in:
Adrien Audebert 2024-09-10 15:11:15 +02:00
commit 131d2e96d6
21 changed files with 1096 additions and 914 deletions

3
.gitignore vendored
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@ -3,4 +3,7 @@ __pycache__/
data/ data/
.env .env
makefile makefile
docker-compose.old.yml
docker-compose.yml
logs/django.log logs/django.log
pong/settings.py

View File

@ -1,65 +1,4 @@
services: services:
setup:
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
container_name: setup
user: "0"
volumes:
- certs:/usr/share/elasticsearch/config/certs
command: >
bash -c '
if [ x${ELASTIC_PASSWORD} == x ]; then
echo "Set the ELASTIC_PASSWORD environment variable in the .env file";
exit 1;
elif [ x${KIBANA_PASSWORD} == x ]; then
echo "Set the KIBANA_PASSWORD environment variable in the .env file";
exit 1;
fi;
if [ ! -f config/certs/ca.zip ]; then
echo "Creating CA";
bin/elasticsearch-certutil ca --silent --pem -out config/certs/ca.zip;
unzip config/certs/ca.zip -d config/certs;
fi;
if [ ! -f config/certs/certs.zip ]; then
echo "Creating certs";
echo -ne \
"instances:\n"\
" - name: es01\n"\
" dns:\n"\
" - es01\n"\
" - localhost\n"\
" ip:\n"\
" - 127.0.0.1\n"\
" - name: kibana\n"\
" dns:\n"\
" - kibana\n"\
" - localhost\n"\
" ip:\n"\
" - 127.0.0.1\n"\
> config/certs/instances.yml;
bin/elasticsearch-certutil cert --silent --pem -out config/certs/certs.zip --in config/certs/instances.yml --ca-cert config/certs/ca/ca.crt --ca-key config/certs/ca/ca.key;
unzip config/certs/certs.zip -d config/certs;
fi;
echo "Setting file permissions"
chown -R root:root config/certs;
find . -type d -exec chmod 750 \{\} \;;
find . -type f -exec chmod 640 \{\} \;;
echo "Waiting for Elasticsearch availability";
until curl -s --cacert config/certs/ca/ca.crt https://es01:9200 | grep -q "missing authentication credentials"; do sleep 30; done;
echo "Setting kibana_system password";
until curl -s -X POST --cacert config/certs/ca/ca.crt -u "elastic:${ELASTIC_PASSWORD}" -H "Content-Type: application/json" https://es01:9200/_security/user/kibana_system/_password -d "{\"password\":\"${KIBANA_PASSWORD}\"}" | grep -q "^{}"; do sleep 10; done;
echo "All done!";
'
healthcheck:
test: ["CMD-SHELL", "[ -f config/certs/es01/es01.crt ]"]
interval: 1s
timeout: 5s
retries: 120
backend: backend:
build: build:
context: . context: .
@ -114,104 +53,6 @@ services:
timeout: 5s timeout: 5s
retries: 5 retries: 5
es01:
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
container_name: es01
depends_on:
setup:
condition: service_healthy
volumes:
- certs:/usr/share/elasticsearch/config/certs:ro
- pong_es_data_01:/usr/share/elasticsearch/data
labels:
co.elastic.logs/module: elasticsearch
ports:
- 9200:9200
environment:
- node.name=es01
- cluster.name=${CLUSTER_NAME}
- discovery.type=single-node
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- bootstrap.memory_lock=true
- xpack.security.enabled=true
- xpack.security.http.ssl.enabled=true
- xpack.security.http.ssl.key=certs/es01/es01.key
- xpack.security.http.ssl.certificate=certs/es01/es01.crt
- xpack.security.http.ssl.certificate_authorities=certs/ca/ca.crt
- xpack.security.transport.ssl.enabled=true
- xpack.security.transport.ssl.key=certs/es01/es01.key
- xpack.security.transport.ssl.certificate=certs/es01/es01.crt
- xpack.security.transport.ssl.certificate_authorities=certs/ca/ca.crt
- xpack.security.transport.ssl.verification_mode=certificate
- xpack.license.self_generated.type=${LICENSE}
healthcheck:
test:
[
"CMD-SHELL",
"curl -s --cacert config/certs/ca/ca.crt https://localhost:9200 | grep -q 'missing authentication credentials'",
]
interval: 10s
timeout: 10s
retries: 120
kibana:
image: docker.elastic.co/kibana/kibana:${STACK_VERSION}
container_name: kibana
labels:
co.elastic.logs/module: kibana
depends_on:
es01:
condition: service_healthy
volumes:
- certs:/usr/share/kibana/config/certs:ro
- pong_kibana:/usr/share/kibana/data
ports:
- 5601:5601
environment:
- SERVERNAME=kibana
- ELASTICSEARCH_HOSTS=https://es01:9200
- ELASTICSEARCH_USERNAME=${KIBANA_USERNAME}
- ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
- ELASTICSEARCH_SSL_CERTIFICATEAUTHORITIES=config/certs/ca/ca.crt
- XPACK_SECURITY_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- XPACK_ENCRYPTEDSAVEDOBJECTS_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- XPACK_REPORTING_ENCRYPTIONKEY=${ENCRYPTION_KEY}
healthcheck:
test:
[
"CMD-SHELL",
"curl -s -I http://localhost:5601 | grep -q 'HTTP/1.1 302 Found'"
]
interval: 10s
timeout: 10s
retries: 120
logstash01:
image: docker.elastic.co/logstash/logstash:${STACK_VERSION}
container_name: logstash01
labels:
co.elastic.logs/module: logstash
user: root
depends_on:
es01:
condition: service_healthy
kibana:
condition: service_healthy
volumes:
- certs:/usr/share/logstash/certs
- pong_logstash_data01:/usr/share/logstash/data
- ./config/logstash.conf:/usr/share/logstash/pipeline/logstash.conf:ro
- pong_django_logs:/usr/share/logstash/logs
ports:
- "5044:5044/udp"
command: logstash -f /usr/share/logstash/pipeline/logstash.conf
environment:
- NODE_NAME="logstash"
- ELASTIC_HOSTS=https://es01:9200
- ELASTIC_USER=${ELASTIC_USERNAME}
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- xpack.monitoring.enabled=false
volumes: volumes:
pong: pong:
driver: local driver: local
@ -227,14 +68,6 @@ volumes:
o: bind o: bind
pong_pg_data: pong_pg_data:
driver: local driver: local
pong_es_data_01:
driver: local
pong_kibana:
driver: local
pong_logstash_data01:
driver: local
certs:
driver: local
networks: networks:
app-network: app-network:

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@ -4,7 +4,7 @@ CONTAINER=$(c)
up: down up: down
$(COMPOSE) build $(COMPOSE) build
$(COMPOSE) up -d $(CONTAINER) || true $(COMPOSE) up --remove-orphans $(CONTAINER)
build: build:
$(COMPOSE) build $(CONTAINER) $(COMPOSE) build $(CONTAINER)
@ -32,7 +32,7 @@ ps:
db-shell: db-shell:
$(COMPOSE) exec db psql -U 42student players_db $(COMPOSE) exec db psql -U 42student players_db
re: destroy down up re: destroy up
help: help:
@echo "Usage:" @echo "Usage:"

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@ -1,5 +1,4 @@
#!/usr/bin/env python #!/usr/bin/env python
"""Django's command-line utility for administrative tasks."""
import os import os
import sys import sys

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@ -18,7 +18,7 @@ django.setup()
from django.core.asgi import get_asgi_application from django.core.asgi import get_asgi_application
from channels.routing import ProtocolTypeRouter, URLRouter from channels.routing import ProtocolTypeRouter, URLRouter
from channels.auth import AuthMiddlewareStack from channels.auth import AuthMiddlewareStack
import pong.game.routing # Import your routing module import pong.game.routing
application = ProtocolTypeRouter({ application = ProtocolTypeRouter({
"http": get_asgi_application(), "http": get_asgi_application(),

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@ -5,6 +5,8 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User from django.contrib.auth.models import User
from channels.db import database_sync_to_async from channels.db import database_sync_to_async
from .matchmaking import match_maker from .matchmaking import match_maker
from .tournament import tournament_match_maker
import asyncio
class GameConsumer(AsyncWebsocketConsumer): class GameConsumer(AsyncWebsocketConsumer):
async def connect(self): async def connect(self):
@ -18,11 +20,15 @@ class GameConsumer(AsyncWebsocketConsumer):
await self.authenticate(data['token']) await self.authenticate(data['token'])
elif data['type'] == 'authenticate2': elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2']) await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press': elif data['type'] == 'key_press':
if self.game: if self.game:
await self.game.handle_key_press(self, data['key']) await self.game.handle_key_press(self, data['key'])
else: elif data['type'] == 'start_tournament':
await match_maker.handle_key_press(self, data['key']) print(f"Start TOURNAMENT received by {self.user}")
# Run the tournament in the background
asyncio.create_task(tournament_match_maker.start_tournament())
async def authenticate(self, token): async def authenticate(self, token):
user = await self.get_user_from_token(token) user = await self.get_user_from_token(token)
@ -74,11 +80,27 @@ class GameConsumer(AsyncWebsocketConsumer):
except User.DoesNotExist: except User.DoesNotExist:
return None return None
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user.username} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Tournament authentication failed")
async def join_tournament_waiting_room(self):
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code): async def disconnect(self, close_code):
if self.game: if self.game:
await self.game.end_game(disconnected_player=self) await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self) await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected") print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game): async def set_game(self, game):
print(f"({self.user}) Game set to: {game}")
self.game = game self.game = game

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@ -4,10 +4,9 @@ import json
import asyncio import asyncio
import random import random
from datetime import datetime from datetime import datetime
from .utils import endfortheouche from .utils import handle_game_data
from asgiref.sync import sync_to_async from asgiref.sync import sync_to_async
class Game: class Game:
def __init__(self, game_id, player1, player2, localgame): def __init__(self, game_id, player1, player2, localgame):
self.game_id = game_id self.game_id = game_id
@ -24,7 +23,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190}, 'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}, 'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0, 'player1_score': 0,
'player2_score': 0 'player2_score': 0,
'game_text': ''
} }
else: else:
self.botgame = player2 is None self.botgame = player2 is None
@ -36,7 +36,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190}, 'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}, 'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0, 'player1_score': 0,
'player2_score': 0 'player2_score': 0,
'game-text': ''
} }
self.speed = 1 self.speed = 1
self.game_loop_task = None self.game_loop_task = None
@ -45,32 +46,65 @@ class Game:
self.p2_mov = 0 self.p2_mov = 0
self.bt1 = 0 self.bt1 = 0
self.bt2 = 0 self.bt2 = 0
self.start_time = None self.start_time = datetime.now()
async def start_game(self): async def start_game(self):
print(f"- Game #{self.game_id} STARTED") print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
self.game_loop_task = asyncio.create_task(self.game_loop()) self.game_loop_task = asyncio.create_task(self.game_loop())
self.start_time = datetime.now()
print(f" Begin MATCH at: {self.start_time}") print(f" Begin MATCH at: {self.start_time}")
async def game_loop(self): async def game_loop(self):
print(" In the game loop..") print(" In the game loop..")
x = 0
while not self.ended: while not self.ended:
if self.botgame: if self.botgame:
await self.update_bot_position() x += 1
if x == 60:
await self.update_bot_position()
x = 0
await self.handle_pad_movement() await self.handle_pad_movement()
await self.update_game_state() await self.update_game_state()
await self.send_game_state() await self.send_game_state()
await asyncio.sleep(1/60) # Around 60 FPS await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self): async def update_bot_position(self):
target_y = self.game_state['ball_position']['y'] future_ball_position = self.predict_ball_trajectory()
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass target_y = future_ball_position['y']
elif self.game_state['player2_position'] < target_y: player2_position = self.game_state['player2_position']
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y: # Adjusts bot position based on expected ball position
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0) if player2_position < target_y < player2_position + 80:
pass #bot already placed
elif player2_position < target_y:
#self.p2_mov = 1
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
#self.p2_mov = -1
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
def predict_ball_trajectory(self, steps=60):
future_x = self.game_state['ball_position']['x']
future_y = self.game_state['ball_position']['y']
velocity_x = self.game_state['ball_velocity']['x']
velocity_y = self.game_state['ball_velocity']['y']
for _ in range(steps):
future_x += velocity_x
if future_x <= 10:
future_x = 10
velocity_x = -velocity_x
elif future_x >= 790:
future_x = 790
else:
future_y += velocity_y
# Dealing with bounces off walls
if future_y <= 10 or future_y >= 390:
velocity_y = -velocity_y # Reverse the direction of vertical movement
return {'x': future_x, 'y': future_y}
async def update_game_state(self): async def update_game_state(self):
if self.ended: if self.ended:
@ -94,21 +128,18 @@ class Game:
self.game_state['ball_velocity']['x'] *= -1 self.game_state['ball_velocity']['x'] *= -1
self.bt2 += 1 self.bt2 += 1
self.update_ball_velocity() self.update_ball_velocity()
# Check for scoring # Check if some player won the game
#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
if self.game_state['ball_position']['x'] <= 10: if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1 self.game_state['player2_score'] += 1
if self.game_state['player2_score'] > 2: if self.game_state['player2_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") self.game_state['game_text'] = f"{self.game_state['player2_name']} WINS!"
await self.send_game_state() await self.send_game_state()
await self.end_game() await self.end_game()
self.reset_ball() self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790: elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1 self.game_state['player1_score'] += 1
if self.game_state['player1_score'] > 2: if self.game_state['player1_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") self.game_state['game_text'] = f"{self.game_state['player1_name']} WINS!"
await self.send_game_state() await self.send_game_state()
await self.end_game() await self.end_game()
self.reset_ball() self.reset_ball()
@ -181,16 +212,14 @@ class Game:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300) self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
async def end_game(self, disconnected_player=None): async def end_game(self, disconnected_player=None):
print("end GAME CALLED")
if not self.ended: if not self.ended:
print("Game ended !!!!! ")
self.ended = True self.ended = True
if self.game_loop_task: if self.game_loop_task:
self.game_loop_task.cancel() self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED") print(f"- Game #{self.game_id} ENDED --- ({self})")
end_time = datetime.now() end_time = datetime.now()
duration = (end_time - self.start_time).total_seconds() / 60 duration = (end_time - self.start_time).total_seconds() / 60
# Notify that one player left the game # Notify that one player left the game
if disconnected_player: if disconnected_player:
@ -201,7 +230,8 @@ class Game:
'player': disconnected_name 'player': disconnected_name
}) })
if not self.botgame: if not self.botgame:
await remaining_player.send(message) if not self.localgame:
await remaining_player.send(message)
# Notify both players that the game has ended # Notify both players that the game has ended
end_message = json.dumps({ end_message = json.dumps({
'type': 'game_ended', 'type': 'game_ended',
@ -211,7 +241,6 @@ class Game:
if not self.botgame: if not self.botgame:
if not self.localgame: if not self.localgame:
await self.player2.send(end_message) await self.player2.send(end_message)
print("save data") await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
await sync_to_async(endfortheouche)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'], self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None) self.bt1, self.bt2, duration, False, None)

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@ -26,7 +26,8 @@ class MatchMaker:
for game in self.active_games.values(): for game in self.active_games.values():
if player in [game.player1, game.player2]: if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player) await game.end_game(disconnected_player=player)
del self.active_games[game.game_id] if game.game_id in self.active_games:
del self.active_games[game.game_id]
break break
async def match_loop(self): async def match_loop(self):
@ -102,14 +103,5 @@ class MatchMaker:
'player2': 'BOT' 'player2': 'BOT'
})) }))
async def handle_key_press(self, player, key):
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.handle_key_press(player, key)
break
# Instance of the class # Instance of the class
match_maker = MatchMaker() match_maker = MatchMaker()
# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
#

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@ -4,7 +4,6 @@ from django.db import models
from django.contrib.auth.models import User from django.contrib.auth.models import User
User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True)) User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))
# Create your models here.
class Player(models.Model): class Player(models.Model):
name = models.CharField(max_length=100) name = models.CharField(max_length=100)
@ -55,7 +54,7 @@ class Match(models.Model):
super().clean() super().clean()
def save(self, *args, **kwargs): def save(self, *args, **kwargs):
self.clean() # Appel de la méthode clean() avant d'enregistrer self.clean()
super().save(*args, **kwargs) super().save(*args, **kwargs)
def __str__(self): def __str__(self):

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@ -0,0 +1,54 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tournament Brackets</title>
<style>
.tournament-bracket {
display: flex;
padding: 20px;
font-family: Arial, sans-serif;
overflow-x: auto;
}
.round {
display: flex;
flex-direction: column;
justify-content: space-around;
margin-right: 40px;
}
.match {
display: flex;
flex-direction: column;
}
.player {
width: 150px;
height: 30px;
line-height: 30px;
background-color: #000000;
border: 1px solid #ffffff;
margin: 2px 0;
padding: 0 10px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player.winner {
background-color: #00ff3c;
font-weight: bold;
}
</style>
</head>
<body>
<div class="tournament-bracket">
<div class="round">
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
</div>
</div>
</div>
</div>
</body>
</html>

View File

@ -0,0 +1,20 @@
<!-- pong/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>
<p>Players currently waiting: {{ players_count }}</p>
<p>Minimum players needed to start: {{ min_players_to_start }}</p>
<h3>Players:</h3>
<ul>
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
</ul>
{% if players_count >= min_players_to_start %}
<button id="start-tournament-btn">Start Tournament</button>
{% else %}
<p>Waiting for more players to join...</p>
{% endif %}
</div>

194
pong/game/tournament.py Normal file
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@ -0,0 +1,194 @@
# /pong/game/tournament.py
import json
import asyncio
from django.template.loader import render_to_string
import random
from .matchmaking import match_maker
from .game import Game
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Set the game for the players
'''player1.set_game(self)
print(f"{player1.user.username} set to game #{self}")
if player2:
player2.set_game(self)
print(f"{player2.user.username} set to game #{self}")'''
# Store the tournament instance
self.tournament = tournament
async def end_game(self, disconnected_player=None):
# Call the parent class's end_game method
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
del match_maker.active_games[self.game_id]
class TournamentMatchMaker:
def __init__(self):
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_tournament_waiting_room',
'html': html
})
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 0
await self.advance_tournament()
return True
async def advance_tournament(self):
players = self.waiting_players
while len(players) > 1:
self.current_round += 1
print(f"Starting round {self.current_round} with {len(players)} players")
await self.create_matches(players)
await self.update_brackets()
await self.start_round_matches()
# Wait for all matches in the current round to finish
current_round_matches = self.rounds[-1]
while not all(match.ended for match in current_round_matches):
await asyncio.sleep(1) # Wait for 1 second before checking again
# Get winners for the next round
players = self.get_round_winners()
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
# Tournament has ended
await self.update_brackets()
await self.end_tournament(players[0] if players else None)
async def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
self.games += 1
if i + 1 < len(players):
# Create a new instance of TournamentMatch for this round
match = TournamentMatch(self.games, players[i], players[i + 1], self)
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
await players[i].set_game(match)
if i + 1 < len(players):
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
async def update_brackets(self):
html = self.generate_bracket_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_brackets',
'html': html
})
def generate_bracket_html(self):
context = {
'tournament_rounds': self.get_tournament_data()
}
return render_to_string('pong/tournament_brackets.html', context)
def get_tournament_data(self):
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BOT',
'player2': match.player2.user.username if match.player2 else 'BOT',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
}
for match in round_matches
]
for round_matches in self.rounds
]
async def start_round_matches(self):
print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
#asyncio.create_task(match.start_game())
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
winner_username = winner.user.username if winner else "No winner"
print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
'winner': winner_username
})
# Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
async def handle_match_end(self, match):
await self.update_brackets()
# Instance of the class
tournament_match_maker = TournamentMatchMaker()

View File

@ -4,236 +4,22 @@ from django.shortcuts import get_object_or_404
from django.db.models import Max, Sum, F from django.db.models import Max, Sum, F
from datetime import timedelta from datetime import timedelta
from channels.db import database_sync_to_async from channels.db import database_sync_to_async
#from asgiref.sync import database_sync_to_async
""" async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament): def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try: try:
print("here endfortheouche §!!!")
# Vérification de l'existence des joueurs et création si nécessaire
player_1 = await get_or_create_player(p1)
player_2 = await get_or_create_player(p2)
print("ok")
print("############# BEFORE MATCH")
await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("############# AFTER DONE")
await update_player_statistics(p1)
print("############# END STAT P1")
await update_player_statistics(p2)
except Exception as e:
print(f"Error in endfortheouche: {e}")
@database_sync_to_async
def get_player_by_name(name):
print(f"Checking if player '{name}' exists")
exists = Player.objects.filter(name=name).exists()
print(f"Player exists: {exists}")
return exists
@database_sync_to_async
def get_player(name):
return Player.objects.get(name=name)
async def get_or_create_player(name):
print("here !!")
print(f"Checking existence for player: {name}")
player_exists = await get_player_by_name(name)
print(f"END search in database!! (Player exists: {player_exists})")
if not player_exists:
print("Player does not exist, creating player...")
player = await create_player(name)
print(f"Player created: {player}")
return player
else:
print("Player exists, fetching player...")
player = await get_player(name)
print(f"Player fetched: {player}")
return player
@database_sync_to_async
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
num_participated_tournaments=0,
num_won_tournaments=0
):
print("create player !!!")
player = Player(
name=name,
total_match=total_match,
total_win=total_win,
p_win=p_win,
m_score_match=m_score_match,
m_score_adv_match=m_score_adv_match,
best_score=best_score,
m_nbr_ball_touch=m_nbr_ball_touch,
total_duration=total_duration,
m_duration=m_duration,
num_participated_tournaments=num_participated_tournaments,
num_won_tournaments=num_won_tournaments
)
player.save()
return player
@database_sync_to_async
def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
return tournoi
@database_sync_to_async
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
match = Match(
player1=player1,
player2=player2,
score_player1=score_player1,
score_player2=score_player2,
nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration,
is_tournoi=is_tournoi,
tournoi=tournoi
)
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save()
return match
@database_sync_to_async
def update_player_statistics(player_name):
print("############# BEG STAT P")
player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
print("############# HERE")
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
print("############# ACTUALLY, IT'S GOOD")
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count()
if total_match == 0:
# Eviter la division par zéro
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.m_score_match = 0
player.m_score_adv_match = 0
player.best_score = 0
player.m_nbr_ball_touch = 0
player.total_duration = 0
player.m_duration = 0
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
won_matches = Match.objects.filter(winner=player)
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
#won_tourn = Tournoi.objects.filter(winner=player)
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0
nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0
m_duration = total_duration / total_match
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
#total_win_tourn = won_tourn.count()
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2)
# Mettre à jour les champs du joueur
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
player.m_score_match = m_score_match
player.m_score_adv_match = m_score_adv_match
player.best_score = best_score
player.m_nbr_ball_touch = m_nbr_ball_touch
player.total_duration = total_duration
player.m_duration = m_duration
# player.num_participated_tournaments = total_tourn_p
#player.num_won_tournaments = total_win_tourn
player.save()
print("CHAKU IS THE BEST")
def get_player_p_win(player_name):
# Rechercher le joueur par son nom
player = get_object_or_404(Player, name=player_name)
# Retourner la valeur de p_win
return player.p_win
"""
######## try synchrone version ########
def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try:
print("here endfortheouche §!!!")
# Vérification de l'existence des joueurs et création si nécessaire
player_1 = get_or_create_player(p1) player_1 = get_or_create_player(p1)
player_2 = get_or_create_player(p2) player_2 = get_or_create_player(p2)
print("ok")
print("############# BEFORE MATCH")
create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament) create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("############# AFTER DONE")
update_player_statistics(p1) update_player_statistics(p1)
print("############# END STAT P1")
update_player_statistics(p2) update_player_statistics(p2)
except Exception as e: except Exception as e:
print(f"Error in endfortheouche: {e}") print(f"Error in endfortheouche: {e}")
def get_player_by_name(name): def get_player_by_name(name):
print(f"Checking if player '{name}' exists")
exists = Player.objects.filter(name=name).exists() exists = Player.objects.filter(name=name).exists()
print(f"Player exists: {exists}")
return exists return exists
@ -242,19 +28,12 @@ def get_player(name):
def get_or_create_player(name): def get_or_create_player(name):
print("here !!")
print(f"Checking existence for player: {name}")
player_exists = get_player_by_name(name) player_exists = get_player_by_name(name)
print(f"END search in database!! (Player exists: {player_exists})")
if not player_exists: if not player_exists:
print("Player does not exist, creating player...")
player = create_player(name) player = create_player(name)
print(f"Player created: {player}")
return player return player
else: else:
print("Player exists, fetching player...")
player = get_player(name) player = get_player(name)
print(f"Player fetched: {player}")
return player return player
@ -272,7 +51,6 @@ def create_player(
num_participated_tournaments=0, num_participated_tournaments=0,
num_won_tournaments=0 num_won_tournaments=0
): ):
print("create player !!!")
player = Player( player = Player(
name=name, name=name,
@ -320,20 +98,15 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
return match return match
def update_player_statistics(player_name): def update_player_statistics(player_name):
print("############# BEG STAT P")
player = get_object_or_404(Player, name=player_name) player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
print("############# HERE")
matches_as_player1 = Match.objects.filter(player1=player) matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player) matches_as_player2 = Match.objects.filter(player2=player)
print("############# ACTUALLY, IT'S GOOD")
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count() total_match = matches_as_player1.count() + matches_as_player2.count()
# avoid dividing by 0
if total_match == 0: if total_match == 0:
# Eviter la division par zéro
player.total_match = total_match player.total_match = total_match
player.total_win = 0 player.total_win = 0
player.p_win = 0 player.p_win = 0
@ -381,7 +154,6 @@ def update_player_statistics(player_name):
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0 best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2) best_score = max(best_score_as_player1, best_score_as_player2)
# Mettre à jour les champs du joueur
player.total_match = total_match player.total_match = total_match
player.total_win = total_win player.total_win = total_win
player.p_win = p_win player.p_win = p_win
@ -395,11 +167,8 @@ def update_player_statistics(player_name):
#player.num_won_tournaments = total_win_tourn #player.num_won_tournaments = total_win_tourn
player.save() player.save()
print("CHAKU IS THE BEST")
def get_player_p_win(player_name): def get_player_p_win(player_name):
# Rechercher le joueur par son nom
player = get_object_or_404(Player, name=player_name) player = get_object_or_404(Player, name=player_name)
# Retourner la valeur de p_win
return player.p_win return player.p_win

View File

@ -1,10 +1,6 @@
# /pong/game/views.py # /pong/game/views.py
from django.shortcuts import render from django.shortcuts import render
def index(request):
return render(request, 'index.html')
from django.core.exceptions import ObjectDoesNotExist from django.core.exceptions import ObjectDoesNotExist
from .models import Player, Tournoi, Match from .models import Player, Tournoi, Match
from .utils import create_player, create_tournoi, create_match from .utils import create_player, create_tournoi, create_match
@ -12,12 +8,14 @@ from django.http import JsonResponse
from django.contrib.auth.models import User from django.contrib.auth.models import User
from django.contrib.auth import authenticate from django.contrib.auth import authenticate
from django.views.decorators.csrf import csrf_exempt from django.views.decorators.csrf import csrf_exempt
""" from .serializers import MatchSerializer """
from rest_framework import viewsets from rest_framework import viewsets
import json import json
import uuid import uuid
def index(request):
return render(request, 'index.html')
@csrf_exempt @csrf_exempt
def check_user_exists(request): def check_user_exists(request):
if request.method == 'POST': if request.method == 'POST':
@ -69,11 +67,6 @@ def get_or_create_token(user):
break break
return user.auth_token return user.auth_token
####################### THEOUCHE PART ############################
from django.http import JsonResponse
def match_list_json(request): def match_list_json(request):
matches = Match.objects.all() matches = Match.objects.all()
data = { data = {
@ -86,10 +79,8 @@ def match_list_json(request):
return JsonResponse(data) return JsonResponse(data)
def player_list_json(request): def player_list_json(request):
# Récupère tous les joueurs
players = Player.objects.all() players = Player.objects.all()
# Crée un dictionnaire avec les informations des joueurs
data = { data = {
'players': list(players.values( 'players': list(players.values(
'id', 'name', 'total_match', 'total_win', 'p_win', 'id', 'name', 'total_match', 'total_win', 'p_win',
@ -98,31 +89,19 @@ def player_list_json(request):
'num_participated_tournaments', 'num_won_tournaments' 'num_participated_tournaments', 'num_won_tournaments'
)) ))
} }
# Renvoie les données en JSON
return JsonResponse(data) return JsonResponse(data)
def tournoi_list_json(request): def tournoi_list_json(request):
# Récupère tous les joueurs
tournois = Tournoi.objects.all() tournois = Tournoi.objects.all()
# Crée un dictionnaire avec les informations des joueurs
data = { data = {
'tournois': list(tournois.values( 'tournois': list(tournois.values(
'id', 'name', 'nbr_player', 'date', 'winner' 'id', 'name', 'nbr_player', 'date', 'winner'
)) ))
} }
# Renvoie les données en JSON
return JsonResponse(data) return JsonResponse(data)
####################### THEOUCHE PART ############################
####################### jcheca PART ############################
from web3 import Web3 from web3 import Web3
provider = Web3.HTTPProvider("https://sepolia.infura.io/v3/60e51df7c97c4f4c8ab41605a4eb9907") provider = Web3.HTTPProvider("https://sepolia.infura.io/v3/60e51df7c97c4f4c8ab41605a4eb9907")

View File

@ -35,8 +35,8 @@ INSTALLED_APPS = [
'django.contrib.sessions', 'django.contrib.sessions',
'django.contrib.messages', 'django.contrib.messages',
'django.contrib.staticfiles', 'django.contrib.staticfiles',
'channels', # Add Django Channels 'channels',
'pong.game', # Your game app 'pong.game',
'rest_framework' 'rest_framework'
] ]
@ -68,7 +68,7 @@ TEMPLATES = [
}, },
] ]
ASGI_APPLICATION = 'pong.asgi.application' # Add ASGI application ASGI_APPLICATION = 'pong.asgi.application'
# Database # Database
# https://docs.djangoproject.com/en/3.2/ref/settings/#databases # https://docs.djangoproject.com/en/3.2/ref/settings/#databases
@ -136,7 +136,7 @@ CHANNEL_LAYERS = {
}, },
} }
LOGGING = { '''LOGGING = {
'version': 1, # The version of the logging configuration schema 'version': 1, # The version of the logging configuration schema
'disable_existing_loggers': False, # Allows existing loggers to keep logging 'disable_existing_loggers': False, # Allows existing loggers to keep logging
'formatters': { # Defines how log messages will be formatted 'formatters': { # Defines how log messages will be formatted
@ -169,4 +169,4 @@ LOGGING = {
'propagate': True, # If True, messages will be passed to the parent loggers as well 'propagate': True, # If True, messages will be passed to the parent loggers as well
}, },
}, },
} }'''

397
pong/static/burger.js Normal file
View File

@ -0,0 +1,397 @@
document.addEventListener('DOMContentLoaded', () => {
const menuButton = document.querySelector('.burger-menu');
const dropdownMenu = document.getElementById('dropdown-menu');
const playerList = document.getElementById('player-list');
const matchList = document.getElementById('match-list');
const tournoiList = document.getElementById('tournoi-list');
const blockchainList = document.getElementById('blockchain-list');
const logo = document.querySelector('.logo');
menuButton.addEventListener('click', toggleMenu);
function toggleMenu() {
console.log('Menu toggled');
if (dropdownMenu.style.display === "block") {
dropdownMenu.style.display = "none";
hideAllTables();
} else {
dropdownMenu.style.display = "block";
}
}
function hideAllTables(){
if (playerList) playerList.style.display = 'none';
if (matchList) matchList.style.display = 'none';
if (tournoiList) tournoiList.style.display = 'none';
if (blockchainList) blockchainList.style.display = 'none';
logo.style.display = 'block';
}
const links = document.querySelectorAll('#dropdown-menu a');
links.forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault();
const tableId = link.getAttribute('data-table');
showTable(tableId);
});
});
function showTable(tableId) {
hideAllTables();
logo.style.display = 'none';
if (tableId === 'player-list') {
playerList.style.display = 'block';
fetchPlayers();
} else if (tableId === 'match-list') {
matchList.style.display = 'block';
fetchMatches();
} else if (tableId === 'tournoi-list') {
tournoiList.style.display = 'block';
fetchTournois();
} else if (tableId === 'blockchain-list') {
console.log('Opening external page in a new tab');
window.open('https://sepolia.etherscan.io/address/0x078d04eb6fb97cd863361fc86000647dc876441b', '_blank');
}
if (dropdownMenu) {
dropdownMenu.style.display = 'none';
}
}
function fetchMatches() {
console.log('Fetching matches...');
fetch('/api/match_list/')
.then(response => response.json())
.then(data => {
if (data.matches) {
displayMatches(data.matches);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function fetchPlayers(){
console.log('Fetching players...');
fetch('/api/player_list/')
.then(response => response.json())
.then(data => {
if (data.players) {
displayPlayers(data.players);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function fetchTournois(){
console.log('Fetching tournois...');
fetch('/api/tournoi_list/')
.then(response => response.json())
.then(data => {
if (data.tournois) {
displayTournois(data.tournois);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function displayMatches(matches) {
console.log('Displaying matches:');
const matchListBody = document.querySelector('#match-list tbody');
matchListBody.innerHTML = '';
if (matches.length != 0) {
matches.forEach(match => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${match.id}</td>
<td>${match.player1__name}</td>
<td>${match.player2__name}</td>
<td>${match.score_player1}</td>
<td>${match.score_player2}</td>
<td>${match.winner__name}</td>
<td>${match.nbr_ball_touch_p1}</td>
<td>${match.nbr_ball_touch_p2}</td>
<td>${match.duration}</td>
<td>${match.date}</td>
<td>${match.is_tournoi}</td>
<td>${match.tournoi__name}</td>
`;
matchListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`;
matchListBody.appendChild(row);
}
}
function displayPlayers(players) {
console.log('Displaying players:');
const playersListBody = document.querySelector('#player-list tbody');
playersListBody.innerHTML = '';
if (players.length != 0) {
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${player.id}</td>
<td>${player.name}</td>
<td>${player.total_match}</td>
<td>${player.total_win}</td>
<td>${player.p_win}</td>
<td>${player.m_score_match}</td>
<td>${player.m_score_adv_match}</td>
<td>${player.best_score}</td>
<td>${player.m_nbr_ball_touch}</td>
<td>${player.total_duration}</td>
<td>${player.m_duration}</td>
<td>${player.num_participated_tournaments}</td>
<td>${player.num_won_tournaments}</td>
`;
playersListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
playersListBody.appendChild(row);
}
}
function displayTournois(tournois) {
console.log('Displaying tournois:');
const tournoisListBody = document.querySelector('#tournoi-list tbody');
tournoisListBody.innerHTML = '';
if (tournois.length != 0) {
tournois.forEach(tournoi => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner.name}</td>
`;
tournoisListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
tournoisListBody.appendChild(row);
}
}
document.getElementById('search-player').addEventListener('input', filterPlayers);
document.getElementById('search-match-player').addEventListener('input', filterMatches);
document.getElementById('search-match-date').addEventListener('input', filterMatches);
function filterPlayers() {
const searchValue = document.getElementById('search-player').value.toLowerCase();
const playersListBody = document.querySelector('#player-list tbody');
const rows = playersListBody.getElementsByTagName('tr');
for (let i = 0; i < rows.length; i++) {
const nameCell = rows[i].getElementsByTagName('td')[1];
if (nameCell) {
const nameValue = nameCell.textContent || nameCell.innerText;
if (nameValue.toLowerCase().indexOf(searchValue) > -1 ) {
rows[i].style.display = '';
} else {
rows[i].style.display = 'none';
}
}
}
}
function filterMatches() {
const playerSearchValue = document.getElementById('search-match-player').value.toLowerCase();
const dateSearchValue = document.getElementById('search-match-date').value;
const matchListBody = document.querySelector('#match-list tbody');
const rows = matchListBody.getElementsByTagName('tr');
for (let i = 0; i < rows.length; i++) {
const player1Cell = rows[i].getElementsByTagName('td')[1];
const player2Cell = rows[i].getElementsByTagName('td')[2];
const dateCell = rows[i].getElementsByTagName('td')[9];
let playerMatch = true;
if (playerSearchValue) {
const player1Value = player1Cell.textContent || player1Cell.innerText;
const player2Value = player2Cell.textContent || player2Cell.innerText;
playerMatch = player1Value.toLowerCase().indexOf(playerSearchValue) > -1 ||
player2Value.toLowerCase().indexOf(playerSearchValue) > -1;
}
let dateMatch = true;
if (dateSearchValue) {
const dateValue = dateCell.textContent || dateCell.innerText;
dateMatch = dateValue.startsWith(dateSearchValue);
}
if (playerMatch && dateMatch) {
rows[i].style.display = '';
} else {
rows[i].style.display = 'none';
}
}
}
document.getElementById('generate-player-chart').addEventListener('click', generatePlayerChart);
document.getElementById('generate-match-chart').addEventListener('click', generateMatchLinePlot);
function generatePlayerChart() {
if (document.getElementById('player-chart').style.display === 'block'){
document.getElementById('player-chart').style.display = 'none';
return ;
}
if (logo.style.display === 'block'){
logo.style.display = 'none';
}
const rows = document.querySelectorAll('#player-list tbody tr');
const playerNames = [];
const totalMatches = [];
const totalWins = [];
rows.forEach(row => {
const cells = row.getElementsByTagName('td');
playerNames.push(cells[1].innerText);
totalMatches.push(parseInt(cells[2].innerText));
totalWins.push(parseInt(cells[3].innerText));
});
const ctx = document.getElementById('player-chart').getContext('2d');
document.getElementById('player-chart').style.display = 'block';
new Chart(ctx, {
type: 'bar',
data: {
labels: playerNames,
datasets: [
{ label: 'Total Matches', data: totalMatches, backgroundColor: 'rgba(75, 192, 192, 0.6)' },
{ label: 'Total Wins', data: totalWins, backgroundColor: 'rgba(54, 162, 235, 0.6)' },
]
},
options: {
scales: {
x: {
ticks: {
color: '#00ffff'
}
},
y: {
beginAtZero: true,
ticks: {
color: '#00ffff'
}
}
}
}
});
}
function generateMatchLinePlot() {
if (document.getElementById('match-chart').style.display === 'block'){
document.getElementById('match-chart').style.display = 'none';
return ;
}
const rows = document.querySelectorAll('#match-list tbody tr');
const playerWins = {};
const dates = [];
rows.forEach(row => {
const cells = row.getElementsByTagName('td');
const winner = cells[5].innerText;
const date = cells[9].innerText;
if (!dates.includes(date)) {
dates.push(date);
}
if (!playerWins[winner]) {
playerWins[winner] = [];
}
let existingEntry = playerWins[winner].find(entry => entry.date === date);
if (existingEntry) {
existingEntry.wins += 1;
}
else {
let lastWinCount = playerWins[winner].length > 0 ? playerWins[winner][playerWins[winner].length - 1].wins : 0;
playerWins[winner].push({ date: date, wins: lastWinCount + 1 });
}
});
const datasets = Object.keys(playerWins).map(player => {
return {
label: player,
data: playerWins[player].map(entry => ({ x: entry.date, y: entry.wins })),
fill: false,
borderColor: getRandomColor(),
tension: 0.1
};
});
const ctx = document.getElementById('match-chart').getContext('2d');
document.getElementById('match-chart').style.display = 'block';
new Chart(ctx, {
type: 'line',
data: {
labels: dates.sort(),
datasets: datasets
},
options: {
scales: {
x: {
type: 'time',
time: {
parser: 'YYYY-MM-DD',
unit: 'day',
tooltipFormat: 'll'
},
title: {
display: true,
text: 'Date'
},
ticks: {
color: '#00ffff'
}
},
y: {
beginAtZero: true,
title: {
display: true,
text: 'Nombre de Victoires Cumulées'
},
ticks: {
color: '#00ffff'
}
}
}
}
});
}
function getRandomColor() {
const letters = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
});

View File

@ -28,30 +28,20 @@ document.addEventListener('DOMContentLoaded', () => {
const loginButton2 = document.getElementById('login2'); const loginButton2 = document.getElementById('login2');
const gameContainer = document.getElementById('game1'); const gameContainer = document.getElementById('game1');
const tournamentContainer = document.getElementById('tournament-bracket');
const menuButton = document.querySelector('.burger-menu');
const dropdownMenu = document.getElementById('dropdown-menu');
const playerList = document.getElementById('player-list');
const matchList = document.getElementById('match-list');
const tournoiList = document.getElementById('tournoi-list');
const blockchainList = document.getElementById('blockchain-list');
const pongElements = document.getElementById('pong-elements'); const pongElements = document.getElementById('pong-elements');
const logo = document.querySelector('.logo'); const logo = document.querySelector('.logo');
const postFormButtons = document.getElementById('post-form-buttons');
const localGameButton = document.getElementById('local-game'); const localGameButton = document.getElementById('local-game');
const quickMatchButton = document.getElementById('quick-match'); const quickMatchButton = document.getElementById('quick-match');
const tournamentButton = document.getElementById('tournament'); const tournamentButton = document.getElementById('tournament');
/* const modal = document.getElementById("myModal");
const btn = document.getElementById("myBtn");
const span = document.getElementsByClassName("close")[0];
const jsonContent = document.getElementById("jsonContent"); */
let socket; let socket;
let token; let token;
let gameState; let gameState;
let saveData = null;
// Auto-focus and key handling for AUTH-FORM // Auto-focus and key handling for AUTH-FORM
nicknameInput.focus(); nicknameInput.focus();
@ -74,16 +64,15 @@ document.addEventListener('DOMContentLoaded', () => {
quickMatchButton.addEventListener('click', startQuickMatch); quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament); tournamentButton.addEventListener('click', startTournament);
async function handleCheckNickname() { async function handleCheckNickname() {
const nickname = nicknameInput.value.trim(); const nickname = nicknameInput.value.trim();
if (nickname) { if (nickname) {
window.firstPlayerName = nickname;
try { try {
const exists = await checkUserExists(nickname); const exists = await checkUserExists(nickname);
if (exists) { if (exists) {
authForm.style.display = 'none'; authForm.style.display = 'none';
loginForm.style.display = 'block'; loginForm.style.display = 'block';
// Auto-focus and key handling for LOGIN-FORM
loginPasswordInput.focus(); loginPasswordInput.focus();
loginPasswordInput.addEventListener('keypress', function (event) { loginPasswordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') { if (event.key === 'Enter') {
@ -94,7 +83,6 @@ document.addEventListener('DOMContentLoaded', () => {
} else { } else {
authForm.style.display = 'none'; authForm.style.display = 'none';
registerForm.style.display = 'block'; registerForm.style.display = 'block';
// Auto-focus and key handling for REGISTER-FORM
passwordInput.focus(); passwordInput.focus();
passwordInput.addEventListener('keypress', function (event) { passwordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') { if (event.key === 'Enter') {
@ -196,8 +184,6 @@ document.addEventListener('DOMContentLoaded', () => {
return data.authenticated; return data.authenticated;
} }
// functions to handle the second player
async function handleCheckNickname2() { async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim(); const nickname2 = nicknameInput2.value.trim();
if (nickname2) { if (nickname2) {
@ -206,7 +192,6 @@ document.addEventListener('DOMContentLoaded', () => {
if (exists) { if (exists) {
authForm2.style.display = 'none'; authForm2.style.display = 'none';
loginForm2.style.display = 'block'; loginForm2.style.display = 'block';
// Auto-focus and key handling for LOGIN-FORM2
loginPasswordInput2.focus(); loginPasswordInput2.focus();
loginPasswordInput2.addEventListener('keypress', function (event) { loginPasswordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') { if (event.key === 'Enter') {
@ -217,7 +202,6 @@ document.addEventListener('DOMContentLoaded', () => {
} else { } else {
authForm2.style.display = 'none'; authForm2.style.display = 'none';
registerForm2.style.display = 'block'; registerForm2.style.display = 'block';
// Auto-focus and key handling for REGISTER-FORM2
passwordInput2.focus(); passwordInput2.focus();
passwordInput2.addEventListener('keypress', function (event) { passwordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') { if (event.key === 'Enter') {
@ -333,25 +317,43 @@ document.addEventListener('DOMContentLoaded', () => {
} }
function startLocalGame2() { function startLocalGame2() {
nickname = nicknameInput.value.trim();
nickname2 = nicknameInput2.value.trim();
saveData = {
type: 'local',
player1_name: nickname,
player2_name: nickname2
};
gameContainer.style.display = 'flex'; gameContainer.style.display = 'flex';
logo.style.display = 'none'; logo.style.display = 'none';
pongElements.style.display = 'none'; pongElements.style.display = 'none';
//menuButton.style.display = 'none';
formBlock.style.display = 'none'; formBlock.style.display = 'none';
startWebSocketConnection(token, 2); startWebSocketConnection(token, 2);
} }
function startQuickMatch() { function startQuickMatch() {
saveData = {
type: 'quick'
}
gameContainer.style.display = 'flex'; gameContainer.style.display = 'flex';
logo.style.display = 'none'; logo.style.display = 'none';
pongElements.style.display = 'none'; pongElements.style.display = 'none';
//menuButton.style.display = 'none';
formBlock.style.display = 'none'; formBlock.style.display = 'none';
document.getElementById('player1-name').textContent = "player 1";
document.getElementById('player2-name').textContent = "player 2";
document.getElementById('game-text').textContent = "";
document.getElementById('player1-score').textContent = 0;
document.getElementById('player2-score').textContent = 0;
startWebSocketConnection(token, 1); startWebSocketConnection(token, 1);
} }
function startTournament() { function startTournament() {
console.log("For now, do nothing, hurry up and work Senor chaku !!!!") tournamentContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 42);
} }
function startWebSocketConnection(token, players) { function startWebSocketConnection(token, players) {
@ -360,11 +362,14 @@ document.addEventListener('DOMContentLoaded', () => {
socket.onopen = function (event) { socket.onopen = function (event) {
console.log('WebSocket connection established'); console.log('WebSocket connection established');
if (players === 1) { if (players === 1) {
console.log("Sending token for 1 player game"); console.log("Sending token for a quick match game");
socket.send(JSON.stringify({ type: 'authenticate', token: token })); socket.send(JSON.stringify({ type: 'authenticate', token: token }));
} else { } else if (players === 2) {
console.log("Sending tokens for 2 player game"); console.log("Sending tokens for a local game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 })); socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
} else {
console.log("Sending token for a tournament game")
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
} }
}; };
@ -376,15 +381,36 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Entered the WAITING ROOM'); console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') { } else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')'); console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2); gameContainer.style.display = 'flex';
document.addEventListener('keydown', handleKeyDown);
} else if (data.type === 'game_state_update') { } else if (data.type === 'game_state_update') {
updateGameState(data.game_state); updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') { } else if (data.type === 'player_disconnected') {
console.log("Player disconnected:", data.player); console.log('Player disconnected:', data.player);
} else if (data.type === 'game_ended') { } else if (data.type === 'game_ended') {
console.log("Game ended:", data.game_id); console.log('Game ended:', data.game_id);
} else if (data.type === 'error') { } else if (data.type === 'error') {
console.error(data.message); console.error(data.message);
} else if (data.type === 'update_tournament_waiting_room') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
// Reattach the event listener to the "Start Tournament" button
const startButton = document.getElementById('start-tournament-btn');
if (startButton) {
startButton.addEventListener('click', function() {
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
console.log('Start TOURNAMENT sent..');
socket.send(JSON.stringify({type: 'start_tournament'}));
} else {
console.error('WebSocket is not open or undefined');
}
});
}
} else if (data.type === 'update_brackets') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
} else if (data.type === 'tournament_end') {
console.log('Tournament ended, the winner is:', data.winner);
} else { } else {
console.log('Message from server:', data.type, data.message); console.log('Message from server:', data.type, data.message);
} }
@ -399,24 +425,14 @@ document.addEventListener('DOMContentLoaded', () => {
}; };
} }
function startGame(gameCode, player1_name, player2_name) {
document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown);
}
function handleKeyDown(event) { function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') { if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
//console.log('Key press: ', event.key);
sendKeyPress(event.key.toLowerCase()); sendKeyPress(event.key.toLowerCase());
} }
} }
function sendKeyPress(key) { function sendKeyPress(key) {
if (socket.readyState === WebSocket.OPEN) { if (socket.readyState === WebSocket.OPEN) {
//console.log('Key sent: ', key);
socket.send(JSON.stringify({ type: 'key_press', key })); socket.send(JSON.stringify({ type: 'key_press', key }));
} }
} }
@ -424,230 +440,25 @@ document.addEventListener('DOMContentLoaded', () => {
function updateGameState(newState) { function updateGameState(newState) {
gameState = newState; gameState = newState;
renderGame(); renderGame();
//checkForWinner();
} }
function renderGame() { function renderGame() {
const player1Pad = document.getElementById('player1-pad'); document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
player1Pad.style.top = `${gameState.player1_position}px`; document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
const player2Pad = document.getElementById('player2-pad'); document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`;
player2Pad.style.top = `${gameState.player2_position}px`; document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`;
const ball = document.getElementById('ball'); document.getElementById('ball').style.left = `${gameState.ball_position.x}px`;
ball.style.left = `${gameState.ball_position.x}px`; document.getElementById('ball').style.top = `${gameState.ball_position.y}px`;
ball.style.top = `${gameState.ball_position.y}px`;
const player1Score = document.getElementById('player1-score'); document.getElementById('player1-score').textContent = gameState.player1_score;
player1Score.textContent = gameState.player1_score; document.getElementById('player2-score').textContent = gameState.player2_score;
const player2Score = document.getElementById('player2-score'); document.getElementById('game-text').textContent = gameState.game_text;
player2Score.textContent = gameState.player2_score;
} }
////////////////////////////// BEG BURGER BUTTON ////////////////////////////////
menuButton.addEventListener('click', toggleMenu);
function toggleMenu() {
console.log('Menu toggled');
if (dropdownMenu.style.display === "block") {
dropdownMenu.style.display = "none";
hideAllTables();
} else {
dropdownMenu.style.display = "block";
}
}
function hideAllTables(){
if (playerList) playerList.style.display = 'none';
if (matchList) matchList.style.display = 'none';
if (tournoiList) tournoiList.style.display = 'none';
if (blockchainList) blockchainList.style.display = 'none';
}
const links = document.querySelectorAll('#dropdown-menu a');
links.forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault(); // Empêche le comportement par défaut du lien
const tableId = link.getAttribute('data-table');
//console.log("Here !!!!!!!!!!!! NNNNNNNN");
showTable(tableId);
});
});
function showTable(tableId) {
// Masquer tous les tableaux
console.log('Entering showTable', tableId);
hideAllTables();
// Afficher le tableau sélectionné
if (tableId === 'player-list') {
console.log('Showing player list 2');
//if (playerList) {
playerList.style.display = 'block';
fetchPlayers();
//}
} else if (tableId === 'match-list') {
console.log('Showing match list 2');
//if (matchList)
matchList.style.display = 'block';
fetchMatches();
} else if (tableId === 'tournoi-list') {
console.log('Showing tournoi list 2');
//if (tournoiList)
tournoiList.style.display = 'block';
fetchTournois();
} else if (tableId === 'blockchain-list') {
console.log('Opening external page in a new tab');
window.open('https://sepolia.etherscan.io/address/0x078d04eb6fb97cd863361fc86000647dc876441b', '_blank');
/* fetch('/web3/')
.then(response => response.json())
.then(data => {
console.log('ok here !!');
jsonContent.textContent = JSON.stringify(data, null, 2);
}); */
}
// Masquer le menu après la sélection
if (dropdownMenu) {
dropdownMenu.style.display = 'none';
}
}
function fetchMatches() {
console.log('Fetching matches...');
fetch('/api/match_list/')
.then(response => response.json())
.then(data => {
if (data.matches) {
displayMatches(data.matches);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function fetchPlayers(){
console.log('Fetching players...');
fetch('/api/player_list/')
.then(response => response.json())
.then(data => {
if (data.players) {
displayPlayers(data.players);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function fetchTournois(){
console.log('Fetching tournois...');
fetch('/api/tournoi_list/')
.then(response => response.json())
.then(data => {
if (data.tournois) {
displayTournois(data.tournois);
}
})
.catch(error => console.error('Error fetching match data:', error));
}
function displayMatches(matches) {
console.log('Displaying matches:');
const matchListBody = document.querySelector('#match-list tbody');
matchListBody.innerHTML = '';
if (matches.length != 0) {
matches.forEach(match => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${match.id}</td>
<td>${match.player1__name}</td>
<td>${match.player2__name}</td>
<td>${match.score_player1}</td>
<td>${match.score_player2}</td>
<td>${match.winner__name}</td>
<td>${match.nbr_ball_touch_p1}</td>
<td>${match.nbr_ball_touch_p2}</td>
<td>${match.duration}</td>
<td>${match.date}</td>
<td>${match.is_tournoi}</td>
<td>${match.tournoi__name}</td>
`;
matchListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`;
matchListBody.appendChild(row);
}
}
function displayPlayers(players) {
console.log('Displaying players:');
const playersListBody = document.querySelector('#player-list tbody');
playersListBody.innerHTML = '';
if (players.length != 0) {
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${player.id}</td>
<td>${player.name}</td>
<td>${player.total_match}</td>
<td>${player.total_win}</td>
<td>${player.p_win}</td>
<td>${player.m_score_match}</td>
<td>${player.m_score_adv_match}</td>
<td>${player.best_score}</td>
<td>${player.m_nbr_ball_touch}</td>
<td>${player.total_duration}</td>
<td>${player.m_duration}</td>
<td>${player.num_participated_tournaments}</td>
<td>${player.num_won_tournaments}</td>
`;
playersListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
playersListBody.appendChild(row);
}
}
function displayTournois(tournois) {
console.log('Displaying tournois:');
const tournoisListBody = document.querySelector('#tournoi-list tbody');
tournoisListBody.innerHTML = '';
if (tournois.length != 0) {
tournois.forEach(tournoi => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner.name}</td>
`;
tournoisListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
tournoisListBody.appendChild(row);
}
}
////////////////////////////// END BURGER BUTTON ////////////////////////////////
////////////////////////////// BEG STARS ////////////////////////////////
const starsContainer = document.getElementById('stars'); const starsContainer = document.getElementById('stars');
for (let i = 0; i < 500; i++) { for (let i = 0; i < 500; i++) {
const star = document.createElement('div'); const star = document.createElement('div');
@ -660,149 +471,43 @@ document.addEventListener('DOMContentLoaded', () => {
starsContainer.appendChild(star); starsContainer.appendChild(star);
} }
////////////////////////////// END STARS //////////////////////////////// const homeButton = document.getElementById('home');
const replayButton = document.getElementById('retry');
const gameControls = document.getElementById('game-controls');
homeButton.addEventListener('click', () => {
gameContainer.style.display = 'none';
gameControls.style.display = 'none';
/* btn.onclick = function() { logo.style.display = 'block'
fetch('/web3/')
.then(response => response.json()) formBlock.style.display = 'block';
.then(data => { postFormButtons.style.display = 'flex';
console.log('ok here !!');
jsonContent.textContent = JSON.stringify(data, null, 2); setupFirstPlayer();
modal.style.display = "block"; });
});
function setupFirstPlayer() {
const firstPlayerName = window.firstPlayerName;
document.getElementById('player1-name').textContent = firstPlayerName;
} }
span.onclick = function() { replayButton.addEventListener('click', () => {
modal.style.display = "none"; document.getElementById('player1-name').textContent = saveData.player1_name;
} document.getElementById('player2-name').textContent = saveData.player2_name;
startLocalGame2();
});
window.onclick = function(event) { function checkForWinner() {
if (event.target == modal) { if (gameState.player1_score === 3 || gameState.player2_score === 3) {
modal.style.display = "none"; gameControls.style.display = 'flex';
} homeButton.style.display = 'block';
} */ replayButton.style.display = 'none';
console.log(saveData.type);
////////////////////////////// BEG LANGAGE //////////////////////////////// if (saveData.type === 'local'){
const translations = { replayButton.style.display = 'block';
fr: {
welcome: "BIENVENUE DANS LE PONG 42",
labelNickname: "Entrez votre surnom:",
labelPassword: "Entrez votre mot de passe:",
labelConfirmPassword: "Confirmez votre mot de passe:",
labelLoginPassword: "Entrez votre mot de passe:"
},
en: {
welcome: "WELCOME TO PONG 42",
labelNickname: "Enter your nickname:",
labelPassword: "Enter your password:",
labelConfirmPassword: "Confirm your password:",
labelLoginPassword: "Enter your password:"
},
it: {
welcome: "BENVENUTO A PONG 42",
labelNickname: "Inserisci il tuo soprannome:",
labelPassword: "Inserisci la tua password:",
labelConfirmPassword: "Conferma la tua password:",
labelLoginPassword: "Inserisci la tua password:"
},
es: {
welcome: "BIENVENIDO A PONG 42",
labelNickname: "Introduce tu apodo:",
labelPassword: "Introduce tu contraseña:",
labelConfirmPassword: "Confirma tu contraseña:",
labelLoginPassword: "Introduce tu contraseña:"
},
de: {
welcome: "WILLKOMMEN BEI PONG 42",
labelNickname: "Geben Sie Ihren Spitznamen ein:",
labelPassword: "Geben Sie Ihr Passwort ein:",
labelConfirmPassword: "Bestätigen Sie Ihr Passwort:",
labelLoginPassword: "Geben Sie Ihr Passwort ein:"
}
};
function setCookie(name, value, days) {
const d = new Date();
d.setTime(d.getTime() + (days*24*60*60*1000));
const expires = "expires=" + d.toUTCString();
document.cookie = name + "=" + value + ";" + expires + ";path=/";
}
function getCookie(name) {
const cname = name + "=";
const decodedCookie = decodeURIComponent(document.cookie);
const ca = decodedCookie.split(';');
for(let i = 0; i < ca.length; i++) {
let c = ca[i];
while (c.charAt(0) === ' ') {
c = c.substring(1);
}
if (c.indexOf(cname) === 0) {
return c.substring(cname.length, c.length);
} }
} }
return "";
} }
function changeLanguage(lang) {
setCookie('preferredLanguage', lang, 365); // Store the language preference for 1 year
document.getElementById('welcome').innerText = translations[lang].welcome;
document.getElementById('label-nickname').innerText = translations[lang].labelNickname;
document.getElementById('label-password').innerText = translations[lang].labelPassword;
document.getElementById('label-confirm-password').innerText = translations[lang].labelConfirmPassword;
document.getElementById('label-login-password').innerText = translations[lang].labelLoginPassword;
}
// Function to set the language based on the cookie
function setLanguageFromCookie() {
const preferredLanguage = getCookie('preferredLanguage');
if (preferredLanguage && translations[preferredLanguage]) {
changeLanguage(preferredLanguage);
} else {
changeLanguage('fr'); // Default to French if no cookie is found
}
}
document.getElementById('lang-fr').addEventListener('click', () => changeLanguage('fr'));
document.getElementById('lang-en').addEventListener('click', () => changeLanguage('en'));
document.getElementById('lang-it').addEventListener('click', () => changeLanguage('it'));
document.getElementById('lang-es').addEventListener('click', () => changeLanguage('es'));
document.getElementById('lang-de').addEventListener('click', () => changeLanguage('de'));
// Set the language when the page loads
window.onload = setLanguageFromCookie;
////////////////////////////// END LANGAGE ////////////////////////////////
////////////////////////////// BEG SETTING ////////////////////////////////
document.getElementById('settings-btn').addEventListener('click', function() {
document.getElementById('settings-menu').style.display = 'block';
});
document.getElementById('close-settings').addEventListener('click', function() {
document.getElementById('settings-menu').style.display = 'none';
});
// Change the color of the text
document.getElementById('color-picker').addEventListener('input', function() {
document.body.style.color = this.value;
document.querySelectorAll('button').forEach(function(button) {
button.style.backgroundColor = this.value; // Change la couleur de fond des boutons
}, this);
});
document.getElementById('font-selector').addEventListener('change', function() {
document.body.style.fontFamily = this.value;
});
document.getElementById('font-size-slider').addEventListener('input', function() {
document.body.style.fontSize = this.value + 'px';
});
////////////////////////////// END SETTING ////////////////////////////////
}); });

View File

@ -10,15 +10,6 @@
<div class="logo"> <div class="logo">
<img src="{% static 'logo-42-perpignan.png' %}" alt="Logo"> <img src="{% static 'logo-42-perpignan.png' %}" alt="Logo">
</div> </div>
<style>
body {
color: rgb(0, 255, 255); /* Valeur par défaut */
font-family: Arial, sans-serif;
font-size: 16px;
}
</style>
</head> </head>
<body> <body>
<div class="language-switcher"> <div class="language-switcher">
@ -111,21 +102,30 @@
</div> </div>
</div> </div>
<div id="tournament-bracket" style="display: none;"></div>
<div id="game-controls" style="display: none;">
<button id="home">Home</button>
<button id="retry">Rejouer</button>
</div>
<div id="game1" style="display: none;"> <div id="game1" style="display: none;">
<div id="gameCode" class="game-code">Game Code : </div> <div id="player1-name" class="name"></div>
<div id="player1-name" class="name">Player 1</div> <div id="player2-name" class="name"></div>
<div id="player2-name" class="name">Player 2</div>
<div id="game2"> <div id="game2">
<div id="player1-score" class="score">0</div> <div id="player1-score" class="score">0</div>
<div id="player2-score" class="score">0</div> <div id="player2-score" class="score">0</div>
<div id="player1-pad" class="pad"></div> <div id="player1-pad" class="pad"></div>
<div id="player2-pad" class="pad"></div> <div id="player2-pad" class="pad"></div>
<div id="ball"></div> <div id="ball"></div>
<div id="game-text" class="gameText"></div>
</div> </div>
</div> </div>
<div id="match-list" class="content-list" style="display: none;"> <div id="match-list" class="content-list" style="display: none;">
<h1>Matches</h1> <h1>Matches</h1>
<input type="text" id="search-match-player" placeholder="Rechercher par nom de joueur">
<input type="date" id="search-match-date">
<table> <table>
<thead> <thead>
<tr> <tr>
@ -146,10 +146,13 @@
<tbody> <tbody>
</tbody> </tbody>
</table> </table>
<button id="generate-match-chart">Générer le graphique</button>
<canvas id="match-chart" style="display:none;"></canvas>
</div> </div>
<div id="player-list" class="content-list" style="display: none;"> <div id="player-list" class="content-list" style="display: none;">
<h1>Players</h1> <h1>Players</h1>
<input type="text" id="search-player" placeholder="Rechercher par nom">
<table> <table>
<thead> <thead>
<tr> <tr>
@ -171,6 +174,8 @@
<tbody> <tbody>
</tbody> </tbody>
</table> </table>
<button id="generate-player-chart">Générer le graphique</button>
<canvas id="player-chart" style="display:none;"></canvas>
</div> </div>
<div id="tournoi-list" class="content-list" style="display: none;"> <div id="tournoi-list" class="content-list" style="display: none;">
@ -190,7 +195,13 @@
</table> </table>
</div> </div>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/moment.js/2.29.1/moment.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chartjs-adapter-moment@1.0.0/dist/chartjs-adapter-moment.min.js"></script>
<script src="{% static 'game.js' %}"></script> <script src="{% static 'game.js' %}"></script>
<script src="{% static 'burger.js' %}"></script>
<script src="{% static 'language.js' %}"></script>
</body> </body>
</html> </html>

113
pong/static/language.js Normal file
View File

@ -0,0 +1,113 @@
document.addEventListener('DOMContentLoaded', () => {
const translations = {
fr: {
welcome: "BIENVENUE DANS LE PONG 42",
labelNickname: "Entrez votre surnom:",
labelPassword: "Entrez votre mot de passe:",
labelConfirmPassword: "Confirmez votre mot de passe:",
labelLoginPassword: "Entrez votre mot de passe:"
},
en: {
welcome: "WELCOME TO PONG 42",
labelNickname: "Enter your nickname:",
labelPassword: "Enter your password:",
labelConfirmPassword: "Confirm your password:",
labelLoginPassword: "Enter your password:"
},
it: {
welcome: "BENVENUTO A PONG 42",
labelNickname: "Inserisci il tuo soprannome:",
labelPassword: "Inserisci la tua password:",
labelConfirmPassword: "Conferma la tua password:",
labelLoginPassword: "Inserisci la tua password:"
},
es: {
welcome: "BIENVENIDO A PONG 42",
labelNickname: "Introduce tu apodo:",
labelPassword: "Introduce tu contraseña:",
labelConfirmPassword: "Confirma tu contraseña:",
labelLoginPassword: "Introduce tu contraseña:"
},
de: {
welcome: "WILLKOMMEN BEI PONG 42",
labelNickname: "Geben Sie Ihren Spitznamen ein:",
labelPassword: "Geben Sie Ihr Passwort ein:",
labelConfirmPassword: "Bestätigen Sie Ihr Passwort:",
labelLoginPassword: "Geben Sie Ihr Passwort ein:"
}
};
function setCookie(name, value, days) {
const d = new Date();
d.setTime(d.getTime() + (days*24*60*60*1000));
const expires = "expires=" + d.toUTCString();
document.cookie = name + "=" + value + ";" + expires + ";path=/";
}
function getCookie(name) {
const cname = name + "=";
const decodedCookie = decodeURIComponent(document.cookie);
const ca = decodedCookie.split(';');
for(let i = 0; i < ca.length; i++) {
let c = ca[i];
while (c.charAt(0) === ' ') {
c = c.substring(1);
}
if (c.indexOf(cname) === 0) {
return c.substring(cname.length, c.length);
}
}
return "";
}
function changeLanguage(lang) {
setCookie('preferredLanguage', lang, 365);
document.getElementById('welcome').innerText = translations[lang].welcome;
document.getElementById('label-nickname').innerText = translations[lang].labelNickname;
document.getElementById('label-password').innerText = translations[lang].labelPassword;
document.getElementById('label-confirm-password').innerText = translations[lang].labelConfirmPassword;
document.getElementById('label-login-password').innerText = translations[lang].labelLoginPassword;
}
function setLanguageFromCookie() {
const preferredLanguage = getCookie('preferredLanguage');
if (preferredLanguage && translations[preferredLanguage]) {
changeLanguage(preferredLanguage);
} else {
changeLanguage('fr'); // Default to French if no cookie is found
}
}
document.getElementById('lang-fr').addEventListener('click', () => changeLanguage('fr'));
document.getElementById('lang-en').addEventListener('click', () => changeLanguage('en'));
document.getElementById('lang-it').addEventListener('click', () => changeLanguage('it'));
document.getElementById('lang-es').addEventListener('click', () => changeLanguage('es'));
document.getElementById('lang-de').addEventListener('click', () => changeLanguage('de'));
window.onload = setLanguageFromCookie;
document.getElementById('settings-btn').addEventListener('click', function() {
document.getElementById('settings-menu').style.display = 'block';
});
document.getElementById('close-settings').addEventListener('click', function() {
document.getElementById('settings-menu').style.display = 'none';
});
document.getElementById('color-picker').addEventListener('input', function() {
document.body.style.color = this.value;
document.querySelectorAll('button').forEach(function(button) {
button.style.backgroundColor = this.value;
}, this);
});
document.getElementById('font-selector').addEventListener('change', function() {
document.body.style.fontFamily = this.value;
});
document.getElementById('font-size-slider').addEventListener('input', function() {
document.body.style.fontSize = this.value + 'px';
});
});

View File

@ -1,5 +1,4 @@
/* General styles */ /* General styles */
body,
html { html {
font-family: Arial, sans-serif; font-family: Arial, sans-serif;
@ -12,7 +11,7 @@ html {
align-items: center; align-items: center;
justify-content: center; justify-content: center;
height: 100%; height: 100%;
overflow: hidden; overflow: auto;
} }
@ -59,20 +58,10 @@ button:hover {
align-items: center; align-items: center;
} }
.game-code {
font-size: 24px;
position: absolute;
top: 10px;
}
#gameCode {
left: 10px;
}
.name { .name {
font-size: 24px; font-size: 24px;
position: absolute; position: absolute;
top: 30px; top: 20px;
} }
#player1-name { #player1-name {
@ -144,6 +133,13 @@ button:hover {
position: absolute; position: absolute;
} }
#game-text {
font-size: 64px;
color: #00ffff;
position: absolute;
top: 150px;
}
.logo { .logo {
position: absolute; position: absolute;
top: 20px; top: 20px;
@ -259,6 +255,7 @@ button:hover {
position: relative; position: relative;
z-index: 10; z-index: 10;
max-width: 80%; max-width: 80%;
overflow: auto;
} }
@ -282,7 +279,6 @@ button:hover {
color: #ffffff; color: #ffffff;
} }
.dropdown-content { .dropdown-content {
display: none; display: none;
position: absolute; position: absolute;
@ -301,7 +297,6 @@ button:hover {
display: block; display: block;
} }
.dropdown-content a { .dropdown-content a {
color: #ffffff; color: #ffffff;
padding: 12px 16px; padding: 12px 16px;
@ -311,7 +306,6 @@ button:hover {
transition: background-color 0.3s ease; transition: background-color 0.3s ease;
} }
.dropdown-content a:hover { .dropdown-content a:hover {
background-color: #333; background-color: #333;
color: #00ffff; color: #00ffff;
@ -374,8 +368,8 @@ button:hover {
width: 100%; width: 100%;
height: 100%; height: 100%;
overflow: auto; overflow: auto;
background-color: rgb(0,0,0); background-color: rgb(0, 0, 0);
background-color: rgba(0,0,0,0.4); background-color: rgba(0, 0, 0, 0.4);
padding-top: 60px; padding-top: 60px;
} }
@ -407,3 +401,72 @@ pre {
white-space: pre-wrap; white-space: pre-wrap;
word-wrap: break-word; word-wrap: break-word;
} }
/*
.tournament-waiting-room {
background-color: rgba(0, 0, 0, 0.6);
padding: 20px;
border-radius: 15px;
color: #00ffff;
width: 50%;
margin: auto;
text-align: center;
box-shadow: 0 0 30px #00ffff, inset 0 0 20px #00ffff;
}
.tournament-waiting-room h2 {
font-family: 'Arial', sans-serif;
font-size: 2em;
margin-bottom: 15px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
}
.tournament-waiting-room p {
font-family: 'Verdana', sans-serif;
font-size: 1.2em;
margin-bottom: 20px;
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.6);
}
.tournament-waiting-room ul {
list-style-type: none;
padding: 0;
}
*/
body {
color: rgb(0, 255, 255); /* Valeur par défaut */
font-family: Arial, sans-serif;
font-size: 16px;
}
canvas {
max-width: 100%;
height: auto;
margin-top: 20px;
}
#game-controls {
display: flex;
justify-content: center;
gap: 20px;
margin-bottom: 10px;
}
#game-controls button {
background-color: #00ffff;
color: #000033;
border: none;
padding: 1rem 2rem;
font-size: 1rem;
cursor: pointer;
transition: all 0.3s ease;
border-radius: 10px;
text-transform: uppercase;
letter-spacing: 2px;
}
#game-controls button:hover {
background-color: #000033;
color: #00ffff;
box-shadow: 0 0 20px #00ffff;
}

View File

@ -1,4 +1,4 @@
Django django
psycopg2 psycopg2
python-dotenv python-dotenv
channels channels