elk in progress

This commit is contained in:
Adrien Audebert 2024-07-31 13:44:44 +02:00
commit 07d647073c
22 changed files with 1037 additions and 177 deletions

12
.env
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@ -11,11 +11,11 @@ POSTGRES_PASSWORD=qwerty
DB_HOST=db DB_HOST=db
DB_PORT=5432 DB_PORT=5432
#PROJECT_PATH=${PWD}/pong PROJECT_PATH=${PWD}/pong
#POSTGRES_DATA_PATH=${PWD}/data/db POSTGRES_DATA_PATH=${PWD}/data/db
#ES_DATA_PATH=${PWD}/data/es ES_DATA_PATH=${PWD}/data/es
#KIBA_DATA_PATH=${PWD}/data/kiba KIBA_DATA_PATH=${PWD}/data/kiba
#LSTASH_DATA_PATH=${PWD}/data/lstash LSTASH_DATA_PATH=${PWD}/data/lstash
# ElasticSearch settings # ElasticSearch settings
STACK_VERSION=8.14.3 STACK_VERSION=8.14.3
@ -23,7 +23,7 @@ CLUSTER_NAME=docker-cluster
LICENSE=basic LICENSE=basic
ELASTIC_PASSWORD=qwerty42 ELASTIC_PASSWORD=qwerty42
ES_PORT=127.0.0.1:9200 ES_PORT=9200
# Kibana settings # Kibana settings
KIBANA_PASSWORD=qwerty42 KIBANA_PASSWORD=qwerty42

5
.gitignore vendored
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@ -1,8 +1,3 @@
.env
# virtualenv
venv/ venv/
__pycache__/ __pycache__/
data/ data/

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@ -1,4 +0,0 @@
### Installing Docker and Docker Compose on Ubuntu
## ADVICE
- The bash script included in the docker-compose.yml file only works with alphanumeric characters

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@ -25,11 +25,6 @@ services:
DB_NAME: ${POSTGRES_DB} DB_NAME: ${POSTGRES_DB}
DB_USER: ${POSTGRES_USER} DB_USER: ${POSTGRES_USER}
DB_PASSWORD: ${POSTGRES_PASSWORD} DB_PASSWORD: ${POSTGRES_PASSWORD}
#healthcheck:
#test: ["CMD-SHELL", "curl -f http://localhost:80 || exit 1"]
#interval: 20s
#timeout: 5s
#retries: 5
db: db:
image: postgres:latest image: postgres:latest
@ -45,11 +40,6 @@ services:
POSTGRES_DB: ${POSTGRES_DB} POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER} POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD} POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
interval: 10s
timeout: 5s
retries: 5
es01: es01:
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION} image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
@ -57,6 +47,8 @@ services:
- pong_logstash_data_01:/usr/share/elasticsearch/data - pong_logstash_data_01:/usr/share/elasticsearch/data
ports: ports:
- ${ES_PORT}:9200 - ${ES_PORT}:9200
networks:
- app-network
environment: environment:
- node.name=es01 - node.name=es01
- cluster.name=${CLUSTER_NAME} - cluster.name=${CLUSTER_NAME}
@ -78,6 +70,12 @@ services:
- pong_logstash_data_01:/usr/share/logstash/data/logstash.conf - pong_logstash_data_01:/usr/share/logstash/data/logstash.conf
ports: ports:
- "5044:5044" - "5044:5044"
networks:
- app-network
environment:
- ELASTICSEARCH_HOSTS=http://elasticsearch:9200
- ELASTICSEARCH_USERNAME=kibana_system
- ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
kibana: kibana:
image: docker.elastic.co/kibana/kibana:${STACK_VERSION} image: docker.elastic.co/kibana/kibana:${STACK_VERSION}
@ -88,9 +86,11 @@ services:
user: root user: root
ports: ports:
- 5601:5601 - 5601:5601
networks:
- app-network
environment: environment:
- SERVERNAME=kibana - SERVERNAME=kibana
- ELASTICSEARCH_HOSTS=https://es01:9200 - ELASTICSEARCH_HOSTS=http://elasticsearch:9200
- ELASTICSEARCH_USERNAME=kibana_system - ELASTICSEARCH_USERNAME=kibana_system
- ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD} - ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
mem_limit: ${KB_MEM_LIMIT} mem_limit: ${KB_MEM_LIMIT}
@ -103,14 +103,34 @@ services:
volumes: volumes:
pong: pong:
driver: local driver: local
driver_opts:
type: none
device: ${PROJECT_PATH}
o: bind
pong_pg_data: pong_pg_data:
driver: local driver: local
driver_opts:
type: none
device: ${POSTGRES_DATA_PATH}
o: bind
pong_es_data_01: pong_es_data_01:
driver: local driver: local
driver_opts:
type: none
device: ${ES_DATA_PATH}
o: bind
pong_kibana: pong_kibana:
driver: local driver: local
driver_opts:
type: none
device: ${KIBA_DATA_PATH}
o: bind
pong_logstash_data_01: pong_logstash_data_01:
driver: local driver: local
driver_opts:
type: none
device: ${LSTASH_DATA_PATH}
o: bind
networks: networks:
app-network: app-network:

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@ -3,21 +3,24 @@ input {
} }
filter { filter {
# Adjust the grok pattern according to the PostgreSQL log format
# Example log format: "2024-07-30 10:20:30 UTC LOG: statement: SELECT * FROM table"
grok { grok {
match => { "message" => "%{TIMESTAMP_ISO8601:timestamp} %{GREEDYDATA:log_message}" } match => {
"message" => '%{IP:client_ip} - - \[%{HTTPDATE:timestamp}\] "%{WORD:http_method} %{URIPATH:request_path}" %{NUMBER:http_status_code} %{NUMBER:response_size}'
}
# Optional: add a tag to the event for easier identification
add_tag => ["parsed_log"]
} }
# Optionally, parse and format the extracted timestamp field # Optionally, convert the timestamp to the Logstash @timestamp
date { date {
match => [ "timestamp", "ISO8601" ] match => [ "timestamp", "dd/MMM/yyyy:HH:mm:ss Z" ]
target => "@timestamp" target => "@timestamp"
# Optional: specify timezone if needed
# timezone => "UTC"
} }
} }
output { output {
stdout { codec => rubydebug } elasticsearch {
hosts => ["http://es01:9200"]
index => "logstash-%{+YYYY.MM.dd}"
}
} }

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@ -21,9 +21,9 @@ down:
destroy: destroy:
$(COMPOSE) down -v --rmi all $(COMPOSE) down -v --rmi all
sudo rm -rf $$PWD/data/db #sudo rm -rf $$PWD/data/db
sudo lsof -i :5432 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true #sudo lsof -i :5432 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :80 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true #sudo lsof -i :80 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
logs: logs:
$(COMPOSE) logs -f $(CONTAINER) $(COMPOSE) logs -f $(CONTAINER)

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@ -4,20 +4,23 @@ import json
from channels.generic.websocket import AsyncWebsocketConsumer from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User from django.contrib.auth.models import User
from channels.db import database_sync_to_async from channels.db import database_sync_to_async
from .matchmaking import match_maker # Import the match_maker instance from .matchmaking import match_maker
class GameConsumer(AsyncWebsocketConsumer): class GameConsumer(AsyncWebsocketConsumer):
async def connect(self): async def connect(self):
await self.accept() await self.accept()
self.game = None
print("User connected") print("User connected")
async def receive(self, text_data): async def receive(self, text_data):
data = json.loads(text_data) data = json.loads(text_data)
#print(f"MESSAGE RECEIVED: {data['type']}")
if data['type'] == 'authenticate': if data['type'] == 'authenticate':
await self.authenticate(data['token']) await self.authenticate(data['token'])
elif data['type'] == 'key_press': elif data['type'] == 'key_press':
await match_maker.handle_key_press(self, data['key']) if self.game:
await self.game.handle_key_press(self, data['key'])
else:
await match_maker.handle_key_press(self, data['key'])
async def authenticate(self, token): async def authenticate(self, token):
user = await self.get_user_from_token(token) user = await self.get_user_from_token(token)
@ -43,5 +46,10 @@ class GameConsumer(AsyncWebsocketConsumer):
await match_maker.add_player(self) await match_maker.add_player(self)
async def disconnect(self, close_code): async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self) await match_maker.remove_player(self)
print(f"User {self.user} disconnected") print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):
self.game = game

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@ -9,78 +9,135 @@ class Game:
self.game_id = game_id self.game_id = game_id
self.player1 = player1 self.player1 = player1
self.player2 = player2 self.player2 = player2
self.botgame = player2 is None
self.game_state = { self.game_state = {
'player1_name': player1.user.username, 'player1_name': player1.user.username,
'player2_name': player2.user.username, 'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 200, # middle of the game field 'player1_position': 150,
'player2_position': 200, 'player2_position': 150,
'ball_position': {'x': 400, 'y': 300}, # middle of the game field 'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}, 'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0, 'player1_score': 0,
'player2_score': 0 'player2_score': 0
} }
self.speed = 1
self.game_loop_task = None self.game_loop_task = None
self.ended = False
async def start_game(self): async def start_game(self):
print(f"- Game {self.game_id} START") print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop()) self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self): async def game_loop(self):
while True: while True:
if self.botgame:
await self.update_bot_position()
self.update_game_state() self.update_game_state()
await self.send_game_state() await self.send_game_state()
await asyncio.sleep(1/60) # 60 FPS await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self):
target_y = self.game_state['ball_position']['y']
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass
elif self.game_state['player2_position'] < target_y:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
def update_game_state(self): def update_game_state(self):
# Update ball position # Update ball position
self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x'] self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y'] self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
# Check for collisions with top and bottom walls # Check for collisions with top and bottom walls
if self.game_state['ball_position']['y'] <= 0 or self.game_state['ball_position']['y'] >= 600: if self.game_state['ball_position']['y'] <= 10 or self.game_state['ball_position']['y'] >= 390:
self.game_state['ball_velocity']['y'] *= -1 self.game_state['ball_velocity']['y'] *= -1
# Check for collisions with paddles
if self.game_state['ball_position']['x'] <= 20 and \
self.game_state['player1_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 90:
if self.game_state['ball_velocity']['x'] < 0:
self.game_state['ball_velocity']['x'] *= -1
self.update_ball_velocity()
elif self.game_state['ball_position']['x'] >= 760 and \
self.game_state['player2_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 90:
if self.game_state['ball_velocity']['x'] > 0:
self.game_state['ball_velocity']['x'] *= -1
self.update_ball_velocity()
# Check for scoring # Check for scoring
if self.game_state['ball_position']['x'] <= 0: if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1 self.game_state['player2_score'] += 1
self.reset_ball() self.reset_ball()
elif self.game_state['ball_position']['x'] >= 800: elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1 self.game_state['player1_score'] += 1
self.reset_ball() self.reset_ball()
# Check for collisions with paddles
if self.game_state['ball_position']['x'] <= 20 and \
self.game_state['player1_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 50:
self.game_state['ball_velocity']['x'] *= -1
elif self.game_state['ball_position']['x'] >= 780 and \
self.game_state['player2_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 50:
self.game_state['ball_velocity']['x'] *= -1
def reset_ball(self): def reset_ball(self):
self.game_state['ball_position'] = {'x': 400, 'y': 300} self.game_state['ball_position'] = {'x': 390, 'y': 190}
self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])} self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
self.speed = 1
def update_ball_velocity(self):
self.speed += 0.05
if self.speed > 2:
self.speed = 2
self.game_state['ball_velocity']['x'] *= self.speed
if self.game_state['ball_velocity']['x'] < -10:
self.game_state['ball_velocity']['x'] = -10
elif self.game_state['ball_velocity']['x'] > 10:
self.game_state['ball_velocity']['x'] = 10
self.game_state['ball_velocity']['y'] *= self.speed
if self.game_state['ball_velocity']['y'] < -10:
self.game_state['ball_velocity']['y'] = -10
elif self.game_state['ball_velocity']['y'] > 10:
self.game_state['ball_velocity']['y'] = 10
async def send_game_state(self): async def send_game_state(self):
if self.ended:
return
message = json.dumps({ message = json.dumps({
'type': 'game_state_update', 'type': 'game_state_update',
'game_state': self.game_state 'game_state': self.game_state
}) })
await self.player1.send(message) await self.player1.send(message)
await self.player2.send(message) if not self.botgame:
await self.player2.send(message)
async def handle_key_press(self, player, key): async def handle_key_press(self, player, key):
if self.ended:
return
if player == self.player1: if player == self.player1:
if key == 'arrowup' and self.game_state['player1_position'] > 0: if key == 'arrowup':
self.game_state['player1_position'] -= 10 self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
elif key == 'arrowdown' and self.game_state['player1_position'] < 550: elif key == 'arrowdown':
self.game_state['player1_position'] += 10 self.game_state['player1_position'] = min(self.game_state['player1_position'] + 25, 300)
elif player == self.player2: elif not self.botgame and player == self.player2:
if key == 'arrowup' and self.game_state['player2_position'] > 0: if key == 'arrowup':
self.game_state['player2_position'] -= 10 self.game_state['player2_position'] = max(self.game_state['player2_position'] - 25, 0)
elif key == 'arrowdown' and self.game_state['player2_position'] < 550: elif key == 'arrowdown':
self.game_state['player2_position'] += 10 self.game_state['player2_position'] = min(self.game_state['player2_position'] + 25, 300)
async def end_game(self): async def end_game(self, disconnected_player=None):
if self.game_loop_task: if not self.ended:
self.game_loop_task.cancel() self.ended = True
# Add any cleanup code here if self.game_loop_task:
self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED")
# Notify that one player left the game
if disconnected_player:
remaining_player = self.player2 if disconnected_player == self.player1 else self.player1
disconnected_name = disconnected_player.user.username
message = json.dumps({
'type': 'player_disconnected',
'player': disconnected_name
})
if not self.botgame:
await remaining_player.send(message)
# Notify both players that the game has ended
end_message = json.dumps({
'type': 'game_ended',
'game_id': self.game_id
})
await self.player1.send(end_message)
if not self.botgame:
await self.player2.send(end_message)
#endfortheouche(p1, p2, s_p1, s_p2, winner, bt_p1, bt_p2, dur, is_tournoi, name_tournament)

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@ -9,6 +9,8 @@ class MatchMaker:
self.waiting_players = [] self.waiting_players = []
self.active_games = {} self.active_games = {}
self.matching_task = None self.matching_task = None
self.timer = 0
self.botgame = False
async def add_player(self, player): async def add_player(self, player):
if player not in self.waiting_players: if player not in self.waiting_players:
@ -20,46 +22,79 @@ class MatchMaker:
async def remove_player(self, player): async def remove_player(self, player):
if player in self.waiting_players: if player in self.waiting_players:
self.waiting_players.remove(player) self.waiting_players.remove(player)
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player)
del self.active_games[game.game_id]
break
async def match_loop(self): async def match_loop(self):
while True: while True:
if len(self.waiting_players) >= 2: if len(self.waiting_players) >= 2:
player1 = self.waiting_players.pop(0) player1 = self.waiting_players.pop(0)
player2 = self.waiting_players.pop(0) player2 = self.waiting_players.pop(0)
print(f"MATCH FOUND: {player1.user.username} vs {player2.user.username}") print(f"*** MATCH FOUND: {player1.user.username} vs {player2.user.username}")
game_id = await self.create_game(player1, player2) await self.create_game(player1, player2)
else: else:
# No players to match, wait for a short time before checking again
await asyncio.sleep(1) await asyncio.sleep(1)
self.timer += 1
# Waiting for more than 30s -> BOT game
if self.timer >= 30 and self.waiting_players:
player1 = self.waiting_players.pop(0)
print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
self.botgame = True
self.timer = 0
await self.create_bot_game(player1)
if not self.waiting_players:
break
async def create_game(self, player1, player2): async def create_game(self, player1, player2):
game_id = len(self.active_games) + 1 game_id = len(self.active_games) + 1
print(f"- Creating game: {game_id}") print(f"- Creating game: #{game_id}")
new_game = Game(game_id, player1, player2) new_game = Game(game_id, player1, player2)
self.active_games[game_id] = new_game self.active_games[game_id] = new_game
await player1.set_game(new_game)
await player2.set_game(new_game)
await self.notify_players(player1, player2, game_id) await self.notify_players(player1, player2, game_id)
asyncio.create_task(new_game.start_game()) asyncio.create_task(new_game.start_game())
return game_id
async def create_bot_game(self, player1):
game_id = len(self.active_games) + 1
print(f"- Creating BOT game: #{game_id}")
new_game = Game(game_id, player1, None)
self.active_games[game_id] = new_game
await player1.set_game(new_game)
await self.notify_players(player1, None, game_id)
asyncio.create_task(new_game.start_game())
async def notify_players(self, player1, player2, game_id): async def notify_players(self, player1, player2, game_id):
await player1.send(json.dumps({ if player2:
'type': 'game_start', await player1.send(json.dumps({
'game_id': game_id, 'type': 'game_start',
'player1': player1.user.username, 'game_id': game_id,
'player2': player2.user.username 'player1': player1.user.username,
})) 'player2': player2.user.username
await player2.send(json.dumps({ }))
'type': 'game_start', await player2.send(json.dumps({
'game_id': game_id, 'type': 'game_start',
'player1': player1.user.username, 'game_id': game_id,
'player2': player2.user.username 'player1': player1.user.username,
})) 'player2': player2.user.username
}))
else:
await player1.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': 'BOT'
}))
async def handle_key_press(self, player, key): async def handle_key_press(self, player, key):
for game in self.active_games.values(): for game in self.active_games.values():
if player in [game.player1, game.player2]: if player in [game.player1, game.player2]:
await game.handle_key_press(player, key) await game.handle_key_press(player, key)
break break
# Instance of the class # Instance of the class
match_maker = MatchMaker() match_maker = MatchMaker()

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@ -0,0 +1,68 @@
# Generated by Django 5.0.7 on 2024-07-24 16:21
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('game', '0001_initial'),
]
operations = [
migrations.AddField(
model_name='player',
name='best_score',
field=models.PositiveSmallIntegerField(default=0),
),
migrations.AddField(
model_name='player',
name='m_duration',
field=models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True),
),
migrations.AddField(
model_name='player',
name='m_nbr_ball_touch',
field=models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True),
),
migrations.AddField(
model_name='player',
name='m_score_adv_match',
field=models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True),
),
migrations.AddField(
model_name='player',
name='m_score_match',
field=models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True),
),
migrations.AddField(
model_name='player',
name='num_participated_tournaments',
field=models.PositiveSmallIntegerField(default=0),
),
migrations.AddField(
model_name='player',
name='num_won_tournaments',
field=models.PositiveSmallIntegerField(default=0),
),
migrations.AddField(
model_name='player',
name='p_win',
field=models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True),
),
migrations.AddField(
model_name='player',
name='total_duration',
field=models.DurationField(blank=True, null=True),
),
migrations.AddField(
model_name='player',
name='total_match',
field=models.PositiveSmallIntegerField(default=0),
),
migrations.AddField(
model_name='player',
name='total_win',
field=models.PositiveSmallIntegerField(default=0),
),
]

View File

@ -8,6 +8,17 @@ User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blan
class Player(models.Model): class Player(models.Model):
name = models.CharField(max_length=100) name = models.CharField(max_length=100)
total_match = models.PositiveSmallIntegerField(default=0)
total_win = models.PositiveSmallIntegerField(default=0)
p_win = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
m_score_match = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
m_score_adv_match = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
best_score = models.PositiveSmallIntegerField(default=0)
m_nbr_ball_touch = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
total_duration = models.DurationField(null=True, blank=True)
m_duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
num_participated_tournaments = models.PositiveSmallIntegerField(default=0)
num_won_tournaments = models.PositiveSmallIntegerField(default=0)
def __str__(self): def __str__(self):
return self.name return self.name

View File

@ -0,0 +1,51 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Matches List</title>
</head>
<body>
<h1>Matches List</h1>
<table border="1">
<thead>
<tr>
<th>ID</th>
<th>Player 1</th>
<th>Player 2</th>
<th>Score Player 1</th>
<th>Score Player 2</th>
<th>Winner</th>
<th>Ball Touches Player 1</th>
<th>Ball Touches Player 2</th>
<th>Duration</th>
<th>Date</th>
<th>Is Tournament</th>
<th>Tournament</th>
</tr>
</thead>
<tbody>
{% for match in matches %}
<tr>
<td>{{ match.id }}</td>
<td>{{ match.player1.name }}</td>
<td>{{ match.player2.name }}</td>
<td>{{ match.score_player1 }}</td>
<td>{{ match.score_player2 }}</td>
<td>{{ match.winner.name }}</td>
<td>{{ match.nbr_ball_touch_p1 }}</td>
<td>{{ match.nbr_ball_touch_p2 }}</td>
<td>{{ match.duration }}</td>
<td>{{ match.date }}</td>
<td>{{ match.is_tournoi }}</td>
<td>{{ match.tournoi.name }}</td>
</tr>
{% empty %}
<tr>
<td colspan="12">No matches found.</td>
</tr>
{% endfor %}
</tbody>
</table>
</body>
</html>

View File

@ -0,0 +1,53 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Players List</title>
</head>
<body>
<h1>Players List</h1>
<table border="1">
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Total Matches</th>
<th>Total Wins</th>
<th>Win Percentage</th>
<th>Average Match Score</th>
<th>Average Opponent Score</th>
<th>Best Score</th>
<th>Average Ball Touches</th>
<th>Total Duration</th>
<th>Average Duration</th>
<th>Participated Tournaments</th>
<th>Won Tournaments</th>
</tr>
</thead>
<tbody>
{% for player in players %}
<tr>
<td>{{ player.id }}</td>
<td>{{ player.name }}</td>
<td>{{ player.total_match }}</td>
<td>{{ player.total_win }}</td>
<td>{{ player.p_win }}</td>
<td>{{ player.m_score_match }}</td>
<td>{{ player.m_score_adv_match }}</td>
<td>{{ player.best_score }}</td>
<td>{{ player.m_nbr_ball_touch }}</td>
<td>{{ player.total_duration }}</td>
<td>{{ player.m_duration }}</td>
<td>{{ player.num_participated_tournaments }}</td>
<td>{{ player.num_won_tournaments }}</td>
</tr>
{% empty %}
<tr>
<td colspan="13">No players found.</td>
</tr>
{% endfor %}
</tbody>
</table>
</body>
</html>

View File

@ -0,0 +1,37 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tournaments List</title>
</head>
<body>
<h1>Tournaments List</h1>
<table border="1">
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Number of Players</th>
<th>Date</th>
<th>Winner</th>
</tr>
</thead>
<tbody>
{% for tournoi in tournois %}
<tr>
<td>{{ tournoi.id }}</td>
<td>{{ tournoi.name }}</td>
<td>{{ tournoi.nbr_player }}</td>
<td>{{ tournoi.date }}</td>
<td>{{ tournoi.winner.name }}</td>
</tr>
{% empty %}
<tr>
<td colspan="5">No tournaments found.</td>
</tr>
{% endfor %}
</tbody>
</table>
</body>
</html>

View File

@ -2,10 +2,14 @@
from django.urls import path from django.urls import path
from . import views from . import views
from .views import player_list, tournoi_list, match_list
urlpatterns = [ urlpatterns = [
path('', views.index, name='index'), path('', views.index, name='index'),
path('check_user_exists/', views.check_user_exists, name='check_user_exists'), path('check_user_exists/', views.check_user_exists, name='check_user_exists'),
path('register_user/', views.register_user, name='register_user'), path('register_user/', views.register_user, name='register_user'),
path('authenticate_user/', views.authenticate_user, name='authenticate_user'), path('authenticate_user/', views.authenticate_user, name='authenticate_user'),
path('players/', player_list, name='player_list'),
path('matches/', match_list, name='match_list'),
path('tournois/', tournoi_list, name='tournoi_list'),
] ]

View File

@ -1,33 +1,165 @@
from myapp.models import Player, Tournoi, Match from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
from django.db.models import Max, Sum, F
from datetime import timedelta
def create_player(name): def endfortheouche(p1, p2, s_p1, s_p2, winner, bt_p1, bt_p2, dur, is_tournoi, name_tournament) :
player = Player(name=name) #If he doesn't exist, create player p1
if not Player.objects.filter(name=p1).exist():
create_player(p1)
#If he doesn't exist, create player p2
if not Player.objects.filter(name=p2).exist():
create_player(p2)
#create Match
create_match(p1, p2, s_p1, s_p2, bt_p1, bt_p2, dur, is_tournoi, name_tournamenttournoi)
#Update data p1 et p2
uptdate_player_statistics(p1)
uptdate_player_statistics(p2)
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
num_participated_tournaments=0,
num_won_tournaments=0
):
if Player.objects.filter(name=name).exists():
raise ValueError(f"A player with the name '{name}' already exists.")
player = Player(
name=name,
total_match = total_match,
total_win = total_win,
p_win = p_win,
m_score_match = m_score_match,
m_score_adv_match = m_score_adv_match,
best_score = best_score,
m_nbr_ball_touch = m_nbr_ball_touch,
total_duration = total_duration,
m_duration = m_duration,
num_participated_tournaments = num_participated_tournaments,
num_won_tournaments = num_won_tournaments
)
player.save() player.save()
return player return player
def create_tournoi(name, nbr_player, date, winner=None): def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner) tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save() tournoi.save()
return tournoi return tournoi
def create_match(player1, player2, score_player1=0, score_player2=0, winner=None, nbr_ball_touch_p1=0, nbr_ball_touch_p2=0, duration=None, is_tournoi=False, tournoi=None): def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
match = Match( match = Match(
player1=player1, player1=player1,
player2=player2, player2=player2,
score_player1=score_player1, score_player1=score_player1,
score_player2=score_player2, score_player2=score_player2,
winner=winner,
nbr_ball_touch_p1=nbr_ball_touch_p1, nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2, nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration, duration=duration,
is_tournoi=is_tournoi, is_tournoi=is_tournoi,
tournoi=tournoi tournoi=tournoi
) )
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save() match.save()
return match return match
def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration):
def uptdate_player_statistics(player_name):
player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count()
if total_match == 0:
# Eviter la division par zéro
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.m_score_match = 0
player.m_score_adv_match = 0
player.best_score = 0
player.m_nbr_ball_touch = 0
player.total_duration = timedelta()
player.m_duration = timedelta()
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
won_matches = Match.objects.filter(winner=player)
part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
won_tourn = Tournoi.objects.filter(winner=player)
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0
nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or timedelta()
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or timedelta()
m_duration = total_duration / total_match
""" total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
total_win_tourn = won_tourn.count()
p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
"""
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2)
# Mettre à jour les champs du joueur
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
player.m_score_match = m_score_match
player.m_score_adv_match = m_score_adv_match
player.best_score = best_score
player.m_nbr_ball_touch = m_nbr_ball_touch
player.total_duration = total_duration
player.m_duration = m_duration
""" player.num_participated_tournaments = total_tourn_p
player.num_won_tournaments = total_win_tourn """
player.save()
""" def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration):
try: try:
match = Match.objects.get(id=match_id) match = Match.objects.get(id=match_id)
except Match.DoesNotExist: except Match.DoesNotExist:
@ -47,9 +179,9 @@ def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nb
match.winner = None match.winner = None
match.save() match.save()
return match return match """
def complete_tournoi(tournoi_id, player): """ def complete_tournoi(tournoi_id, player):
try: try:
tournoi = Tournoi.objects.get(id = tournoi_id) tournoi = Tournoi.objects.get(id = tournoi_id)
except Tournoi.DoesNotExist: except Tournoi.DoesNotExist:
@ -57,49 +189,7 @@ def complete_tournoi(tournoi_id, player):
tournoi.winner = player tournoi.winner = player
tournoi.save() tournoi.save()
return tournoi return tournoi """
def player_statistics(request, player_name):
player = get_object_or_404(Player, nam = player_name)
#filtre on tab
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
won_matches = Match.objects.filter(winner=player)
part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__player1=player)
part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__player2=player)
won_tourn = Tournoi.objects.filter(winner=player)
# calulate stat
total_match = match_as_player1.count() + match_as_player2.count()
total_score = sum([match.score_player1 for match in matches_as_player1 ]) + sum([match.score_player2 for match in matches_as_player2])
total_score_adv = sum([match.score_player2 for match in matches_as_player1 ]) + sum([match.score_player1 for match in matches_as_player2])
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
nbr_ball_touch = sum([match.nbr_ball_touch_p1 for match in matches_as_player1]) + sum([match.nbr_ball_touch_p2 for match in matches_as_player2])
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = sum([match.duration for match in matches_as_player1]) + sum(match.duration for match in matches_as_player2)
m_duration = total_duration / total_match
total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
total_win_tourn = won_tourn.count()
p_win_tourn = (total_win_tourn / total_tourn_p) * 100
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max']
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max']
best_score = max(best_score_as_player1, best_score_as_player2)
data = {
'player_name': player.name,
'number of match played' : total_match
'number of win (matches)' : total_win
'pourcentage of victory' : p_win
'num_participated_tournaments': num_participated_tournaments,
'num_won_tournaments': num_won_tournaments
}
return data

View File

@ -2,9 +2,9 @@
from django.shortcuts import render from django.shortcuts import render
def index(request): from django.core.exceptions import ObjectDoesNotExist
return render(request, 'index.html') from .models import Player, Tournoi, Match
from .utils import create_player, create_tournoi, create_match
from django.http import JsonResponse from django.http import JsonResponse
from django.contrib.auth.models import User from django.contrib.auth.models import User
from django.contrib.auth import authenticate from django.contrib.auth import authenticate
@ -12,6 +12,11 @@ from django.views.decorators.csrf import csrf_exempt
import json import json
import uuid import uuid
def index(request):
return render(request, 'index.html')
@csrf_exempt @csrf_exempt
def register_user(request): def register_user(request):
if request.method == 'POST': if request.method == 'POST':
@ -62,3 +67,138 @@ def get_or_create_token(user):
user.save() user.save()
break break
return user.auth_token return user.auth_token
####################### THEOUCHE PART ############################
@csrf_exempt
def create_player_view(request):
if request.method == 'POST':
try:
data = json.loads(request.body)
name = data.get('name')
# Vérifier que le nom est présent
if not name:
return JsonResponse({'error': 'Name is required'}, status=400)
# Appeler la fonction create_player et traiter les exceptions
player = create_player(
name=name,
total_match=data.get('total_match', 0),
total_win=data.get('total_win', 0),
p_win=data.get('p_win'),
m_score_match=data.get('m_score_match'),
m_score_adv_match=data.get('m_score_adv_match'),
best_score=data.get('best_score', 0),
m_nbr_ball_touch=data.get('m_nbr_ball_touch'),
total_duration=data.get('total_duration'),
m_duration=data.get('m_duration'),
num_participated_tournaments=data.get('num_participated_tournaments', 0),
num_won_tournaments=data.get('num_won_tournaments', 0)
)
return JsonResponse({'id': player.id, 'name': player.name})
except ValueError as e:
# Erreur spécifique à la validation
return JsonResponse({'error': str(e)}, status=400)
except json.JSONDecodeError:
# Erreur de décodage JSON
return JsonResponse({'error': 'Invalid JSON format'}, status=400)
except Exception as e:
# Erreur générale
return JsonResponse({'error': 'An unexpected error occurred', 'details': str(e)}, status=500)
# Méthode HTTP non supportée
return JsonResponse({'error': 'Invalid HTTP method'}, status=405)
@csrf_exempt
def create_tournoi_view(request):
if request.method == 'POST':
data = json.loads(request.body)
name = data.get('name')
nbr_player = data.get('nbr_player')
date = data.get('date')
winner_id = data.get('winner_id')
if not (name and nbr_player and date):
return JsonResponse({'error': 'Name, number of players, and date are required'}, status=400)
winner = None
if winner_id:
try:
winner = Player.objects.get(id=winner_id)
except Player.DoesNotExist:
return JsonResponse({'error': 'Winner not found'}, status=404)
tournoi = create_tournoi(name, nbr_player, date, winner)
return JsonResponse({
'id': tournoi.id,
'name': tournoi.name,
'nbr_player': tournoi.nbr_player,
'date': tournoi.date.isoformat(),
'winner': winner.id if winner else None
})
return JsonResponse({'error': 'Invalid HTTP method'}, status=405)
@csrf_exempt
def create_match_view(request):
if request.method == 'POST':
data = json.loads(request.body)
player1_id = data.get('player1_id')
player2_id = data.get('player2_id')
score_player1 = data.get('score_player1', 0)
score_player2 = data.get('score_player2', 0)
nbr_ball_touch_p1 = data.get('nbr_ball_touch_p1', 0)
nbr_ball_touch_p2 = data.get('nbr_ball_touch_p2', 0)
duration = data.get('duration')
is_tournoi = data.get('is_tournoi', False)
tournoi_id = data.get('tournoi_id')
if not (player1_id and player2_id and duration):
return JsonResponse({'error': 'Player IDs and duration are required'}, status=400)
try:
player1 = Player.objects.get(id=player1_id)
player2 = Player.objects.get(id=player2_id)
except Player.DoesNotExist:
return JsonResponse({'error': 'One or both players not found'}, status=404)
tournoi = None
if tournoi_id:
try:
tournoi = Tournoi.objects.get(id=tournoi_id)
except Tournoi.DoesNotExist:
return JsonResponse({'error': 'Tournoi not found'}, status=404)
match = create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi)
return JsonResponse({
'id': match.id,
'player1': match.player1.id,
'player2': match.player2.id,
'score_player1': match.score_player1,
'score_player2': match.score_player2,
'nbr_ball_touch_p1': match.nbr_ball_touch_p1,
'nbr_ball_touch_p2': match.nbr_ball_touch_p2,
'duration': str(match.duration),
'is_tournoi': match.is_tournoi,
'tournoi': match.tournoi.id if match.tournoi else None
})
return JsonResponse({'error': 'Invalid HTTP method'}, status=405)
def player_list(request):
players = Player.objects.all()
return render(request, 'pong/player_list.html', {'players': players})
def match_list(request):
matches = Match.objects.select_related('player1', 'player2', 'winner', 'tournoi').all()
return render(request, 'pong/match_list.html', {'matches': matches})
def tournoi_list(request):
tournois = Tournoi.objects.select_related('winner').all()
return render(request, 'pong/tournoi_list.html', {'tournois': tournois})
####################### THEOUCHE PART ############################

View File

@ -10,15 +10,106 @@ document.addEventListener('DOMContentLoaded', () => {
const loginPasswordInput = document.getElementById('login-password'); const loginPasswordInput = document.getElementById('login-password');
const loginForm = document.getElementById('login-form'); const loginForm = document.getElementById('login-form');
const registerForm = document.getElementById('register-form'); const registerForm = document.getElementById('register-form');
const formBlock = document.getElementById('block-form');
let socket; let socket;
let token; let token;
let gameState; let gameState;
// Auto-focus and key handling for AUTH-FORM
nicknameInput.focus();
nicknameInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
checkNicknameButton.click();
}
});
checkNicknameButton.addEventListener('click', handleCheckNickname); checkNicknameButton.addEventListener('click', handleCheckNickname);
registerButton.addEventListener('click', handleRegister); registerButton.addEventListener('click', handleRegister);
loginButton.addEventListener('click', handleLogin); loginButton.addEventListener('click', handleLogin);
/// THEOUCHE NOT CERTAIN ///
async function createPlayer(name, totalMatch = 0, totalWin = 0, pWin = null, mScoreMatch = null, mScoreAdvMatch = null, bestScore = 0, mNbrBallTouch = null, totalDuration = null, mDuration = null, numParticipatedTournaments = 0, numWonTournaments = 0) {
try {
const response = await fetch('/api/create_player/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
name,
total_match: totalMatch,
total_win: totalWin,
p_win: pWin,
m_score_match: mScoreMatch,
m_score_adv_match: mScoreAdvMatch,
best_score: bestScore,
m_nbr_ball_touch: mNbrBallTouch,
total_duration: totalDuration,
m_duration: mDuration,
num_participated_tournaments: numParticipatedTournaments,
num_won_tournaments: numWonTournaments
})
});
if (!response.ok) {
const errorData = await response.json();
throw new Error(errorData.error || 'Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
// Afficher l'erreur avec un message plus spécifique
console.error('Error creating player:', error.message);
alert(`Failed to create player: ${error.message}`);
}
}
async function createTournoi(name, nbr_player, date, winner_id) {
try {
const response = await fetch('/api/create_tournoi/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ name, nbr_player, date, winner_id })
});
if (!response.ok) {
throw new Error('Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
console.error('Error creating tournoi:', error);
}
}
async function createMatch(player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id) {
try {
const response = await fetch('/api/create_match/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id })
});
if (!response.ok) {
throw new Error('Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
console.error('Error creating match:', error);
}
}
/// THEOUCHE NOT CERTAIN ///
async function handleCheckNickname() { async function handleCheckNickname() {
const nickname = nicknameInput.value.trim(); const nickname = nicknameInput.value.trim();
if (nickname) { if (nickname) {
@ -27,9 +118,30 @@ document.addEventListener('DOMContentLoaded', () => {
if (exists) { if (exists) {
authForm.style.display = 'none'; authForm.style.display = 'none';
loginForm.style.display = 'block'; loginForm.style.display = 'block';
// Auto-focus and key handling for LOGIN-FORM
loginPasswordInput.focus();
loginPasswordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
loginButton.click();
}
});
} else { } else {
authForm.style.display = 'none'; authForm.style.display = 'none';
registerForm.style.display = 'block'; registerForm.style.display = 'block';
// Auto-focus and key handling for REGISTER-FORM
passwordInput.focus();
passwordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
confirmPasswordInput.focus();
confirmPasswordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
registerButton.click();
}
});
}
});
} }
} catch (error) { } catch (error) {
console.error('Error checking user existence:', error); console.error('Error checking user existence:', error);
@ -60,8 +172,10 @@ document.addEventListener('DOMContentLoaded', () => {
try { try {
const result = await registerUser(nickname, password); const result = await registerUser(nickname, password);
if (result) { if (result) {
//await createPlayer(nickname);
registerForm.style.display = 'none'; registerForm.style.display = 'none';
gameContainer.style.display = 'flex'; gameContainer.style.display = 'flex';
formBlock.style.display = 'none';
startWebSocketConnection(token); startWebSocketConnection(token);
} else { } else {
alert('Registration failed. Please try again.'); alert('Registration failed. Please try again.');
@ -97,6 +211,7 @@ document.addEventListener('DOMContentLoaded', () => {
if (result) { if (result) {
loginForm.style.display = 'none'; loginForm.style.display = 'none';
gameContainer.style.display = 'flex'; gameContainer.style.display = 'flex';
formBlock.style.display = 'none';
startWebSocketConnection(token); startWebSocketConnection(token);
} else { } else {
alert('Authentication failed. Please try again.'); alert('Authentication failed. Please try again.');
@ -134,12 +249,16 @@ document.addEventListener('DOMContentLoaded', () => {
if (data.type === 'authenticated') { if (data.type === 'authenticated') {
console.log('Authentication successful'); console.log('Authentication successful');
} else if (data.type === 'waiting_room') { } else if (data.type === 'waiting_room') {
console.log('Entered the waiting room'); console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') { } else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')'); console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2); startGame(data.game_id, data.player1, data.player2);
} else if (data.type === 'game_state_update') { } else if (data.type === 'game_state_update') {
updateGameState(data.game_state); updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
console.log("Player disconnected:", data.player);
} else if (data.type === 'game_ended') {
console.log("Game ended:", data.game_id);
} else if (data.type === 'error') { } else if (data.type === 'error') {
console.error(data.message); console.error(data.message);
} else { } else {
@ -161,6 +280,7 @@ document.addEventListener('DOMContentLoaded', () => {
document.getElementById('player1-name').textContent = `${player1_name}`; document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`; document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown); document.addEventListener('keydown', handleKeyDown);
} }
function handleKeyDown(event) { function handleKeyDown(event) {

View File

@ -1,32 +1,53 @@
{% load static %} {% load static %}
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pong Game</title> <title>Pong Game</title>
<link rel="stylesheet" type="text/css" href="{% static 'styles.css' %}"> <link rel="stylesheet" type="text/css" href="{% static 'styles.css' %}">
<div class="logo">
<img src="{% static 'logo-42-perpignan.png' %}" alt="Logo">
</div>
</head> </head>
<body> <body>
<div id="auth-form"> <div class="background">
<label for="nickname">Enter your nickname:</label> <div class="stars" id="stars"></div>
<input type="text" id="nickname" name="nickname">
<button id="check-nickname">Check Nickname</button>
</div> </div>
<div id="register-form" style="display: none;"> <div class="pong-elements">
<label for="password">Enter your password:</label> <div class="paddle paddle-left"></div>
<input type="password" id="password" name="password"> <div class="paddle paddle-right"></div>
<label for="confirm-password">Confirm your password:</label> <div class="ball_anim"></div>
<input type="password" id="confirm-password" name="confirm-password">
<button id="register">Register</button>
</div> </div>
<div id="login-form" style="display: none;">
<label for="login-password">Enter your password:</label> <div class="container" id="block-form">
<input type="password" id="login-password" name="login-password"> <h1>BIENVENUE DANS LE PONG 42</h1>
<button id="login">Login</button> <div class="input-container">
<div id="auth-form">
<label for="nickname">Enter your nickname:</label>
<input type="text" id="nickname" name="nickname">
<button id="check-nickname">Check Nickname</button>
</div>
<div id="register-form" style="display: none;">
<label for="password">Enter your password:</label>
<input type="password" id="password" name="password">
<label for="confirm-password">Confirm your password:</label>
<input type="password" id="confirm-password" name="confirm-password">
<button id="register">Register</button>
</div>
<div id="login-form" style="display: none;">
<label for="login-password">Enter your password:</label>
<input type="password" id="login-password" name="login-password">
<button id="login">Login</button>
</div>
</div>
</div> </div>
<div id="game1" style="display: none;"> <div id="game1" style="display: none;">
<div id="gameCode" class="game-code">Game Code: </div> <div id="gameCode" class="game-code">Game Code : </div>
<div id="player1-name" class="name">Player 1</div> <div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div> <div id="player2-name" class="name">Player 2</div>
<div id="game2"> <div id="game2">
@ -37,6 +58,22 @@
<div id="ball"></div> <div id="ball"></div>
</div> </div>
</div> </div>
<script src="{% static 'game.js' %}"></script> <script src="{% static 'game.js' %}"></script>
<script>
const starsContainer = document.getElementById('stars');
for (let i = 0; i < 500; i++) {
const star = document.createElement('div');
star.className = 'star';
star.style.width = `${Math.random() * 3}px`;
star.style.height = star.style.width;
star.style.left = `${Math.random() * 100}%`;
star.style.top = `${Math.random() * 100}%`;
star.style.animationDuration = `${Math.random() * 2 + 1}s`;
starsContainer.appendChild(star);
}
setInterval(createTrail, 100);
</script>
</body> </body>
</html> </html>

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@ -1,15 +1,18 @@
/* General styles */ /* General styles */
body { body,
html {
font-family: Arial, sans-serif; font-family: Arial, sans-serif;
color: #ffffff; color: #00ffff;
background-color: #000000; background-color: #0a0a2a;
margin: 0; margin: 0;
padding: 0; padding: 0;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
height: 100vh; height: 100%;
overflow: hidden;
} }
label { label {
@ -23,8 +26,17 @@ input {
} }
button { button {
padding: 10px 20px; background-color: #00ffff;
color: #000033;
border: none;
padding: 1rem 2rem;
font-size: 1.5rem;
cursor: pointer; cursor: pointer;
transition: all 0.3s ease;
border-radius: 10px;
margin-top: 1rem;
text-transform: uppercase;
letter-spacing: 2px;
} }
#game1 { #game1 {
@ -32,6 +44,8 @@ button {
height: 500px; height: 500px;
position: relative; position: relative;
background-color: #000; background-color: #000;
border: 3px solid #00ffff;
box-shadow: 0 0 30px #00ffff, inset 0 0 20px #00ffff;
overflow: hidden; overflow: hidden;
display: flex; display: flex;
justify-content: center; justify-content: center;
@ -55,11 +69,13 @@ button {
} }
#player1-name { #player1-name {
left: 10px; /* Adjust player score position */ left: 10px;
/* Adjust player score position */
} }
#player2-name { #player2-name {
right: 10px; /* Adjust bot score position */ right: 10px;
/* Adjust bot score position */
} }
#game2 { #game2 {
@ -69,7 +85,8 @@ button {
position: absolute; position: absolute;
background-color: #000; background-color: #000;
overflow: hidden; overflow: hidden;
border: 2px solid red; /* Add red border */ border: 2px solid white;
/* Add red border */
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
@ -82,11 +99,13 @@ button {
} }
#player1-score { #player1-score {
left: 50px; /* Adjust player score position */ left: 50px;
/* Adjust player score position */
} }
#player2-score { #player2-score {
right: 50px; /* Adjust bot score position */ right: 50px;
/* Adjust bot score position */
} }
.pad { .pad {
@ -107,7 +126,122 @@ button {
#ball { #ball {
width: 20px; width: 20px;
height: 20px; height: 20px;
background-color: #ff0000; background-color: #ffffff;
border-radius: 50%; border-radius: 50%;
position: absolute; position: absolute;
} }
.logo {
position: absolute;
top: 20px;
left: 20px;
font-size: 3rem;
color: #00ffff;
text-shadow: 0 0 15px #00ffff;
z-index: 20;
}
.stars {
position: absolute;
width: 100%;
height: 100%;
}
.star {
position: absolute;
background-color: #ffffff;
border-radius: 50%;
animation: twinkle 2s infinite alternate;
}
.background {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.pong-elements {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 5;
pointer-events: none;
}
.paddle {
position: absolute;
width: 20px;
height: 100px;
background-color: #00ffff;
border-radius: 10px;
box-shadow: 0 0 15px #00ffff;
}
.paddle-left {
left: 50px;
animation: paddleMove 5s infinite alternate ease-in-out;
}
.paddle-right {
right: 50px;
animation: paddleMove 4s infinite alternate-reverse ease-in-out;
}
.ball_anim {
position: absolute;
width: 30px;
height: 30px;
background-color: #00ffff;
border-radius: 50%;
box-shadow: 0 0 20px #00ffff;
left: 80px;
top: 50%;
transform-style: preserve-3d;
animation: ballMove 3s linear infinite;
}
@keyframes paddleMove {
0% {
transform: translateY(10vh);
}
100% {
transform: translateY(70vh);
}
}
@keyframes ballMove {
0% {
transform: translateZ(0) scale(1);
}
50% {
transform: translateZ(-500px) scale(0.5);
}
100% {
transform: translateZ(0) scale(1);
}
}
.input-container {
margin-bottom: 2rem;
}
.container {
text-align: center;
background-color: rgba(0, 0, 40, 0.8);
padding: 3rem;
border-radius: 15px;
border: 3px solid #00ffff;
box-shadow: 0 0 30px #00ffff, inset 0 0 20px #00ffff;
position: relative;
z-index: 10;
max-width: 80%;
}

View File

@ -6,7 +6,8 @@ from django.conf import settings
from django.conf.urls.static import static from django.conf.urls.static import static
urlpatterns = [ urlpatterns = [
path('admin/', admin.site.urls), # Disable the admin page
# path('admin/', admin.site.urls),
path('api/', include('pong.game.urls')), path('api/', include('pong.game.urls')),
path('', include('pong.game.urls')), path('', include('pong.game.urls')),
] ]