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https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-02-04 03:30:26 +01:00
maybelast
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029ec14fde
@ -111,53 +111,37 @@ class GameConsumer(AsyncWebsocketConsumer):
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###################################################################CHAT###################################################################
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class ChatConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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try:
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# Récupérer le nom de la room à partir de l'URL
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self.room_group_name = self.scope['url_route']['kwargs']['room_name']
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# Accepter la connexion WebSocket
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await self.accept()
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# Ajouter l'utilisateur au groupe (room)
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await self.channel_layer.group_add(
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self.room_group_name,
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self.channel_name
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)
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self.username = self.scope['user'].username # Assurez-vous d'avoir un utilisateur lié à la connexion
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logger.info(f"Connexion de l'utilisateur {self.username} à la room {self.room_group_name}")
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# Ajouter l'utilisateur à son propre groupe personnel (pour messages directs)
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self.room_group_name = self.scope['url_route']['kwargs']['room_name']
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await self.accept()
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except Exception as e:
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logger.error(f"Erreur lors de la connexion WebSocket: {str(e)}")
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await self.channel_layer.group_add(
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self.room_group_name,
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self.channel_name
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)
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self.username = self.scope['user'].username
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async def disconnect(self, close_code):
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try:
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# Retirer l'utilisateur du groupe (room)
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await self.channel_layer.group_discard(
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self.room_group_name,
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self.channel_name
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)
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# Retirer l'utilisateur de son groupe personnel
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await self.channel_layer.group_discard(
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f"user_{self.username}",
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self.channel_name
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)
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# Envoyer un message indiquant que l'utilisateur a quitté la room
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await self.chat_message(
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'chat_message',
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self.user.username if hasattr(self, "user") else "Unknown",
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f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
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self.room_group_name
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)
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logger.info(f"{self.user.username if hasattr(self, 'user') else 'Unknown'} déconnecté de la room {self.room_group_name}")
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except Exception as e:
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logger.error(f"Erreur lors de la déconnexion WebSocket: {str(e)}")
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# Retirer l'utilisateur du groupe (room)
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await self.channel_layer.group_discard(
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self.room_group_name,
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self.channel_name
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)
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# Retirer l'utilisateur de son groupe personnel
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await self.channel_layer.group_discard(
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f"user_{self.username}",
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self.channel_name
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)
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# Envoyer un message indiquant que l'utilisateur a quitté la room
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await self.chat_message(
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'chat_message',
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self.user.username if hasattr(self, "user") else "Unknown",
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f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
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self.room_group_name
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)
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async def receive(self, text_data):
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try:
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# Convertir les données JSON reçues en dictionnaire Python
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@ -166,47 +150,26 @@ class ChatConsumer(AsyncWebsocketConsumer):
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username = data.get('username')
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message = data.get('message', None)
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target_user = data.get('target_user', None)
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logger.info(f"Message reçu: {data}")
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# Gestion des différents types de messages
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if message_type == 'authenticate':
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logger.info(f"Authentification demandée pour {username}")
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await self.authenticate(data.get('token'), username)
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return
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elif message_type == 'chat_message':
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logger.info(f"Message de chat envoyé par {username}: {message}")
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await self.chat_message('chat_message', username, message, self.room_group_name)
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elif message_type == 'block_user':
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logger.info(f"{username} tente de bloquer {target_user}")
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await self.handle_block_user(data)
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elif message_type == 'invite':
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await self.handle_invite_user(data)
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elif message_type == 'invite_response':
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await self.handle_invite_response(data)
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else:
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logger.warning(f"Type de message non géré: {message_type}")
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await self.chat_message('error', 'server', f"Unhandled message type: {message_type}", self.room_group_name)
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except json.JSONDecodeError as e:
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logger.error(f"Erreur de décodage JSON : {str(e)} - Données reçues : {text_data}")
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await self.chat_message('error', 'server', 'Invalid JSON format', self.room_group_name)
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except Exception as e:
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logger.error(f"Erreur lors de la réception du message: {str(e)}")
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await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
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async def chat_message(self, message_type, username, message, room):
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"""
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Fonction générale pour envoyer tout type de message via WebSocket à tous les utilisateurs dans la room.
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"""
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logger.info(f"Envoi d'un message de type {message_type} de {username} dans la room {room}")
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# Utilisation de channel_layer pour envoyer le message à tout le groupe (room)
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await self.channel_layer.group_send(
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room,
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@ -219,15 +182,10 @@ class ChatConsumer(AsyncWebsocketConsumer):
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)
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async def send_group_message(self, event):
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"""
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Cette fonction est appelée par channel_layer pour envoyer des messages à tous les utilisateurs dans une room.
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"""
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message = event['message']
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username = event.get('username', 'Anonyme')
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room = event.get('room', 'unknown')
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logger.info(f"Diffusion d'un message de {username} à la room {room}: {message}")
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# Envoi du message à chaque utilisateur dans la room via WebSocket
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await self.send(text_data=json.dumps({
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'type': 'chat_message', # Le type de message qui sera renvoyé au client
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@ -239,16 +197,10 @@ class ChatConsumer(AsyncWebsocketConsumer):
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async def handle_block_user(self, data):
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username = data['username']
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target_user = data['target_user']
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logger.info(f"handle_block_user appelé avec : {data}")
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if target_user == username:
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logger.warning(f"{username} a tenté de se bloquer lui-même.")
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
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return
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logger.info(f"{username} a bloqué {target_user}")
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# Utilisation correcte de l' f-string pour inclure la valeur de target_user
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await self.send(text_data=json.dumps({
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'type': 'block_user',
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@ -260,26 +212,17 @@ class ChatConsumer(AsyncWebsocketConsumer):
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inviter = data.get('username')
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target_user = data.get('target_user')
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room = data.get('room')
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# Validation des paramètres
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if not inviter:
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logger.error("Invitant manquant dans le message d'invitation")
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await self.chat_message('error', 'server', 'Invitant manquant', self.room_group_name)
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return
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if not target_user:
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logger.error("Utilisateur cible manquant dans le message d'invitation")
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await self.chat_message('error', 'server', 'Utilisateur cible manquant', self.room_group_name)
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return
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if not room:
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logger.error("Room manquante dans le message d'invitation")
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await self.chat_message('error', 'server', 'Room manquante', self.room_group_name)
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return
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logger.info(f"Invitation envoyée de {inviter} à {target_user} dans la room {room}")
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await self.chat_message('chat_message', 'server', f'{inviter} a invité {target_user} à rejoindre une partie {room}', room)
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# Envoi de l'invitation
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await self.channel_layer.group_send(
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room,
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@ -298,13 +241,10 @@ class ChatConsumer(AsyncWebsocketConsumer):
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response = data.get('response')
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room = data.get('room')
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logger.info(f"{username} a répondu '{response}' à l'invitation de {inviter}")
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await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
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# Si la réponse est 'yes', informer l'invitant que l'invité a accepté
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if response.lower() == 'yes':
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try:
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# Informer l'invitant que l'invitation a été acceptée
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await self.channel_layer.group_send(
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room,
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{
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@ -327,7 +267,6 @@ class ChatConsumer(AsyncWebsocketConsumer):
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}
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)
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except Exception as e:
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logger.error(f"Error while sending invite response: {str(e)}")
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await self.chat_message('error', 'server', f'Internal server error: {str(e)}', room)
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# Méthode appelée pour envoyer l'invitation à l'utilisateur invité (target_user)
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@ -336,8 +275,6 @@ class ChatConsumer(AsyncWebsocketConsumer):
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message = event['message']
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room = event['room']
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target_user = event['target_user']
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logger.info(f"invite: Envoi de l'invitation à l'utilisateur via WebSocket. Inviter={inviter}, Room={room}, Message={message}")
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# Envoyer le message d'invitation via WebSocket
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await self.send(text_data=json.dumps({
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'type': 'invite',
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@ -353,7 +290,6 @@ class ChatConsumer(AsyncWebsocketConsumer):
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response = data.get('response')
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room = data.get('room')
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logger.info(f"{username} a répondu '{response}' à l'invitation de {inviter}")
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await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
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# Envoi de la réponse directement à l'invitant dans la room
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@ -373,9 +309,6 @@ class ChatConsumer(AsyncWebsocketConsumer):
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message = event['message']
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response = event.get('response')
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inviter = event.get('inviter') # Récupérer l'inviteur
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logger.info(f"invite_response: Envoi de la réponse à l'invitation via WebSocket. Message={message}, Response={response}, Inviter={inviter}")
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# Envoyer la réponse à l'invitation via WebSocket à l'invitant
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await self.send(text_data=json.dumps({
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'type': 'invite_response',
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@ -387,32 +320,23 @@ class ChatConsumer(AsyncWebsocketConsumer):
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async def authenticate(self, token, username):
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if not token:
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logger.error("Token est manquant, l'authentification ne peut pas se poursuivre.")
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await self.chat_message('error', 'server', 'Token is missing', self.room_group_name)
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return
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logger.info(f"Tentative d'authentification avec le token: {token} pour l'utilisateur: {username}")
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try:
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user = await self.get_user_from_token(token)
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if user:
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self.user = user
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logger.info(f"Utilisateur {username} authentifié avec succès")
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await self.chat_message('authenticated', username, 'Authentication successful', self.room_group_name)
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else:
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logger.warning(f"Échec de l'authentification pour le token: {token}")
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await self.chat_message('error', username, 'Authentication failed', self.room_group_name)
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except Exception as e:
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logger.error(f"Erreur lors de l'authentification : {str(e)}")
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await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
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@sync_to_async
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def get_user_from_token(self, token):
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try:
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user = User.objects.filter(auth_token=token).first()
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logger.debug(f"Utilisateur trouvé : {user} pour le token : {token}")
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return user
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except User.DoesNotExist:
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logger.warning(f"Utilisateur non trouvé pour le token : {token}")
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return None
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return None
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@ -1,15 +1,8 @@
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# /pong/game/routing.py
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from django.urls import re_path
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from . import consumers
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import logging
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logger = logging.getLogger(__name__)
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logger.debug("Configuring WebSocket routing patterns")
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websocket_urlpatterns = [
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re_path(r'ws/game/$', consumers.GameConsumer.as_asgi(), name='game_ws'),
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re_path(r'ws/chat/(?P<room_name>\w+)/$', consumers.ChatConsumer.as_asgi()),
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]
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logger.info("WebSocket routing patterns configured successfully")
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@ -100,6 +100,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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// Expose fetchPlayers globalement
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window.fetchPlayers = fetchPlayers;
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function fetchTournois(){
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console.log('Fetching tournois...');
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fetch('/api/tournoi_list/')
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@ -124,12 +124,10 @@ document.addEventListener('DOMContentLoaded', () => {
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},
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body: JSON.stringify({ username })
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});
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if (!response.ok) {
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console.error(`HTTP error! Status: ${response.status}`);
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return false;
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}
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const data = await response.json();
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console.log("User existence check response:", data);
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return data.exists;
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@ -144,38 +142,19 @@ document.addEventListener('DOMContentLoaded', () => {
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const nickname = nicknameInput.value.trim();
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const password = passwordInput.value.trim();
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const confirmPassword = confirmPasswordInput.value.trim();
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console.log("Nickname:", nickname);
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console.log("Password:", password);
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console.log("Confirm Password:", confirmPassword);
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if (password === confirmPassword) {
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try {
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console.log("Attempting to register user:", nickname);
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const result = await registerUser(nickname, password);
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console.log("Register result:", result);
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if (result.registered) { // Vérifiez que result contient bien un champ registered
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token = result.token; // Assurez-vous que le token est bien stocké ici
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if (result.registered) {
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token = result.token;
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console.log("Token stored:", token);
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console.log("User registered successfully");
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registerForm.style.display = 'none';
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document.getElementById("post-form-buttons").style.display = 'block';
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username = nickname;
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roomName = 'main_room'; // Nom de la room principale
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console.log("ChatManager initialized:", chatManager);
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console.log("Initializing ChatManager with username:", username, "and token:", token);
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chatManager = new ChatManager(username, token); // Initialiser ChatManager
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console.log("ChatManager initialized:", chatManager);
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// Ajoutez un log pour vérifier si chatManager est défini
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if (chatManager) {
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console.log("chatManager is defined:", chatManager);
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} else {
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console.error("chatManager is not defined");
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}
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console.log("Joining room:", roomName);
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roomName = 'main_room';
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chatManager = new ChatManager(username, token);
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chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room
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} else {
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console.error('Registration failed. No token received.');
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@ -302,7 +281,6 @@ document.addEventListener('DOMContentLoaded', () => {
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console.error(`HTTP error! Status: ${response.status}`);
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return false;
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}
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const data = await response.json();
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console.log("User existence check response (checkUserExists2):", data);
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return data.exists;
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@ -418,24 +396,19 @@ document.addEventListener('DOMContentLoaded', () => {
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type: 'quick'
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}
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console.log("Starting quick match...(fonction startquickmatch)");
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// Masquer les éléments inutiles et afficher le conteneur de jeu
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gameContainer.style.display = 'flex';
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logo.style.display = 'none';
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pongElements.style.display = 'none';
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formBlock.style.display = 'none';
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// Vérification si une connexion WebSocket est déjà active avant d'initialiser
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if (roomSockets["quick_match"] && roomSockets["quick_match"].readyState === WebSocket.OPEN)
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{
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console.warn("WebSocket for quick_match already open.");
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// On laisse startWebSocketConnection se lancer malgré la WebSocket ouverte
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startWebSocketConnection(token, 1);
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return;
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}
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roomName = "quick_match"; // Nom de la room principale
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document.getElementById('player1-name').textContent = "player 1";
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document.getElementById('player2-name').textContent = "player 2";
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document.getElementById('game-text').textContent = "";
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document.getElementById('player1-score').textContent = 0;
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document.getElementById('player2-score').textContent = 0;
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chatManager = new ChatManager(username, token); // Initialiser ChatManager
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chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room
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chatManager.joinRoom('quick_match'); // ChatManager pour rejoindre la quick_match
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console.log("Starting WebSocket connection for quick match...");
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startWebSocketConnection(token, 1); // Le "1" pourrait être un identifiant pour le mode Quick Match
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startWebSocketConnection(token, 1);
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}
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// Fonction pour démarrer un tournoi
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@ -444,105 +417,94 @@ document.addEventListener('DOMContentLoaded', () => {
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saveData = {
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type: 'tournoi'
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};
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// Masquer les éléments inutiles et afficher le conteneur du tournoi
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tournamentContainer.style.display = 'flex';
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logo.style.display = 'none';
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pongElements.style.display = 'none';
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formBlock.style.display = 'none';
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// Log pour vérifier le token avant l'authentification WebSocket
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// Vérification si une connexion WebSocket est déjà active avant d'initialiser
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if (roomSockets["tournament"] && roomSockets["tournament"].readyState === WebSocket.OPEN)
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{
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console.warn("WebSocket for tournament already open.");
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// On laisse startWebSocketConnection se lancer malgré la WebSocket ouverte
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startWebSocketConnection(token, 42);
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return;
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}
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chatManager = new ChatManager(username, token); // Initialiser ChatManager
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chatManager.joinRoom('tournament'); // Utilisez ChatManager pour rejoindre la room
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chatManager = new ChatManager(username, token);
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chatManager.joinRoom('tournament'); // ChatManager pour rejoindre la tournament
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console.log("Starting WebSocket connection for tournament...");
|
||||
startWebSocketConnection(token, 42); // Le "42" pourrait être un identifiant pour le mode tournoi
|
||||
startWebSocketConnection(token, 42);
|
||||
}
|
||||
|
||||
function startWebSocketConnection(token, players) {
|
||||
// Si le socket existe déjà et est ouvert, le fermer
|
||||
/*if (socket && socket.readyState === WebSocket.OPEN)
|
||||
{
|
||||
console.warn('WebSocket connection already open. Closing and recreating a new one.');
|
||||
socket.close(); // Fermer le socket ouvert
|
||||
}*/
|
||||
if (socket && socket.readyState === WebSocket.OPEN) {
|
||||
socket.close();
|
||||
}
|
||||
socket = new WebSocket(`wss://${window.location.host}/ws/game/`);
|
||||
|
||||
socket.onopen = function (event) {
|
||||
console.log('WebSocket connection established');
|
||||
if (players === 1) {
|
||||
console.log("Sending token for a quick match game");
|
||||
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
|
||||
} else if (players === 2) {
|
||||
console.log("Sending tokens for a local game");
|
||||
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
|
||||
} else {
|
||||
console.log("Sending token for a tournament game");
|
||||
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
|
||||
}
|
||||
};
|
||||
|
||||
socket.onmessage = function (event) {
|
||||
const data = JSON.parse(event.data);
|
||||
if (data.type === 'authenticated') {
|
||||
console.log('Authentication successful');
|
||||
} else if (data.type === 'waiting_room') {
|
||||
console.log('Entered the WAITING ROOM');
|
||||
} else if (data.type === 'game_start') {
|
||||
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
|
||||
gameContainer.style.display = 'flex';
|
||||
document.addEventListener('keydown', handleKeyDown);
|
||||
} else if (data.type === 'game_state_update') {
|
||||
updateGameState(data.game_state);
|
||||
} else if (data.type === 'player_disconnected') {
|
||||
console.log('Player disconnected:', data.player);
|
||||
} else if (data.type === 'game_ended') {
|
||||
console.log('Game ended:', data.game_id);
|
||||
} else if (data.type === 'error') {
|
||||
console.error(data.message);
|
||||
} else if (data.type === 'update_tournament_waiting_room') {
|
||||
// Update the HTML content of the tournament bracket
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
// Reattach the event listener to the "Start Tournament" button
|
||||
const startButton = document.getElementById('start-tournament-btn');
|
||||
if (startButton) {
|
||||
startButton.addEventListener('click', function() {
|
||||
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
|
||||
console.log('Start TOURNAMENT sent..');
|
||||
socket.send(JSON.stringify({type: 'start_tournament'}));
|
||||
} else {
|
||||
console.error('WebSocket is not open or undefined');
|
||||
}
|
||||
});
|
||||
}
|
||||
} else if (data.type === 'update_brackets') {
|
||||
// Update the HTML content of the tournament bracket
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
} else if (data.type === 'tournament_end') {
|
||||
console.log('Tournament ended, the winner is:', data.winner);
|
||||
// Nouveau cas pour gérer les prochains matchs du tournoi
|
||||
} else if (data.type === 'tournament_match') {
|
||||
console.log('Prochain match du tournoi:', data.message);
|
||||
// Transmettre le message au chat via WebSocket du chat
|
||||
if (chatManager.chatSocket && chatManager.chatSocket.readyState === WebSocket.OPEN) {
|
||||
chatManager.chatSocket.send(JSON.stringify({
|
||||
type: 'chat_message',
|
||||
message: data.message,
|
||||
username: 'Server', // Ou le nom d'utilisateur si pertinent
|
||||
room: 'tournament' // Ou la room appropriée
|
||||
}));
|
||||
}
|
||||
} else {
|
||||
console.log('Message from server:', data.type, data.message);
|
||||
}
|
||||
};
|
||||
const data = JSON.parse(event.data);
|
||||
switch (data.type) {
|
||||
case 'authenticated':
|
||||
console.log('Authentication successful');
|
||||
break;
|
||||
case 'waiting_room':
|
||||
console.log('Entered the WAITING ROOM');
|
||||
break;
|
||||
case 'game_start':
|
||||
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
|
||||
gameContainer.style.display = 'flex';
|
||||
document.addEventListener('keydown', handleKeyDown);
|
||||
break;
|
||||
case 'game_state_update':
|
||||
updateGameState(data.game_state);
|
||||
break;
|
||||
case 'player_disconnected':
|
||||
console.log('Player disconnected:', data.player);
|
||||
break;
|
||||
case 'game_ended':
|
||||
console.log('Game ended:', data.game_id);
|
||||
break;
|
||||
case 'error':
|
||||
console.error(data.message);
|
||||
break;
|
||||
case 'update_tournament_waiting_room':
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
const startButton = document.getElementById('start-tournament-btn');
|
||||
if (startButton) {
|
||||
startButton.addEventListener('click', function() {
|
||||
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
|
||||
console.log('Start TOURNAMENT sent..');
|
||||
socket.send(JSON.stringify({ type: 'start_tournament' }));
|
||||
} else {
|
||||
console.error('WebSocket is not open or undefined');
|
||||
}
|
||||
});
|
||||
}
|
||||
break;
|
||||
case 'update_brackets':
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
break;
|
||||
case 'tournament_end':
|
||||
console.log('Tournament ended, the winner is:', data.winner);
|
||||
break;
|
||||
case 'tournament_match':
|
||||
console.log('Prochain match du tournoi:', data.message);
|
||||
if (chatManager.chatSocket && chatManager.chatSocket.readyState === WebSocket.OPEN) {
|
||||
chatManager.chatSocket.send(JSON.stringify({
|
||||
type: 'chat_message',
|
||||
message: data.message,
|
||||
username: 'Server',
|
||||
room: 'tournament'
|
||||
}));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
console.log('Message from server:', data.type, data.message);
|
||||
}
|
||||
};
|
||||
|
||||
// Gestion des fermetures de connexion
|
||||
socket.onclose = function (event) {
|
||||
console.log('WebSocket connection closed');
|
||||
};
|
||||
@ -552,7 +514,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
};
|
||||
}
|
||||
|
||||
// Gestion des événements de touche
|
||||
function handleKeyDown(event) {
|
||||
console.log("Key pressed:", event.key);
|
||||
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
|
||||
@ -575,7 +536,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
checkForWinner();
|
||||
}
|
||||
|
||||
// Fonction pour rendre l'état du jeu à l'écran
|
||||
function renderGame() {
|
||||
console.log("Rendering game state...");
|
||||
document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
|
||||
@ -645,23 +605,16 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////CHECK STATS//////////////////////////////////////
|
||||
function sendStatsCommand(targetUser) {
|
||||
console.log(`Detected stats command for user: ${targetUser}`);
|
||||
|
||||
// Appelle fetchPlayers et utilise .then() pour traiter les résultats
|
||||
fetchPlayers().then((players) => {
|
||||
fetchPlayers().then((players) => {
|
||||
if (!players) {
|
||||
console.log('No players found.');
|
||||
return;
|
||||
}
|
||||
|
||||
console.log('Players received in sendStatsCommand:', players); // Affiche les joueurs récupérés
|
||||
|
||||
// Filtrer et récupérer les informations du joueur spécifique
|
||||
const playerStats = filterPlayers(targetUser, players); // Passer le tableau players en paramètre
|
||||
if (playerStats) {
|
||||
// Si les stats sont trouvées, afficher la popup avec les données
|
||||
displayPlayerStats(playerStats);
|
||||
} else {
|
||||
console.log(`Player with username ${targetUser} not found.`);
|
||||
@ -671,44 +624,34 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
});
|
||||
}
|
||||
|
||||
// Modification de filterPlayers pour chercher dans les données reçues (JSON)
|
||||
function filterPlayers(targetUser, players) {
|
||||
const searchValue = targetUser.toLowerCase(); // Utiliser le nom d'utilisateur comme valeur de recherche
|
||||
function filterPlayers(targetUser, players) {
|
||||
const searchValue = targetUser.toLowerCase();
|
||||
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
const player = players[i];
|
||||
if (player.name && player.name.toLowerCase() === searchValue) {
|
||||
// Récupérer les statistiques du joueur à partir des données reçues
|
||||
const playerStats = {
|
||||
username: player.name,
|
||||
total_matches: player.total_match,
|
||||
total_wins: player.total_win,
|
||||
win_percentage: player.p_win,
|
||||
best_score: player.best_score || 'N/A' // Ajoute une gestion de cas si best_score n'existe pas
|
||||
};
|
||||
return playerStats; // Retourne les stats du joueur
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
const player = players[i];
|
||||
if (player.name && player.name.toLowerCase() === searchValue) {
|
||||
const playerStats = {
|
||||
username: player.name,
|
||||
total_matches: player.total_match,
|
||||
total_wins: player.total_win,
|
||||
win_percentage: player.p_win,
|
||||
best_score: player.best_score || 'N/A'
|
||||
};
|
||||
return playerStats;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return null; // Retourne null si le joueur n'est pas trouvé
|
||||
}
|
||||
|
||||
|
||||
function displayPlayerStats(stats) {
|
||||
console.log('Displaying player stats:', stats); // Vérifie que la fonction est bien appelée
|
||||
|
||||
// Créer ou récupérer l'élément popup
|
||||
let statsPopup = document.getElementById('player-stats-popup');
|
||||
|
||||
if (!statsPopup) {
|
||||
console.log('Creating stats popup element'); // Vérifie si l'élément est bien créé
|
||||
statsPopup = document.createElement('div');
|
||||
statsPopup.id = 'player-stats-popup';
|
||||
statsPopup.classList.add('player-stats-popup');
|
||||
document.body.appendChild(statsPopup);
|
||||
}
|
||||
|
||||
// Mettre à jour le contenu de la popup avec les statistiques
|
||||
statsPopup.innerHTML = `
|
||||
<h3>Player Stats</h3>
|
||||
<p><strong>Username:</strong> ${stats.username}</p>
|
||||
@ -717,95 +660,56 @@ function filterPlayers(targetUser, players) {
|
||||
<p><strong>Win Percentage:</strong> ${stats.win_percentage}%</p>
|
||||
<p><strong>Best Score:</strong> ${stats.best_score}</p>
|
||||
`;
|
||||
|
||||
// Afficher la popup avec une animation
|
||||
statsPopup.classList.add('show');
|
||||
statsPopup.classList.remove('hide');
|
||||
|
||||
// Masquer la popup après 5 secondes
|
||||
setTimeout(() => {
|
||||
statsPopup.classList.remove('show');
|
||||
statsPopup.classList.add('hide');
|
||||
}, 3000);
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////CHAT////////////////////////////////////
|
||||
class ChatManager {
|
||||
constructor(username, token) {
|
||||
this.username = username;
|
||||
this.token = token;
|
||||
this.roomSockets = {}; // Stockage des WebSockets par room
|
||||
this.blockedUsers = []; // Liste des utilisateurs bloqués
|
||||
this.activeRoom = null; // La room actuellement active
|
||||
this.chatSocket = null; // Le WebSocket de chat actif
|
||||
|
||||
console.log(`ChatManager initialized for user: ${username}`);
|
||||
this.initializeEventListeners(); // Initialiser les gestionnaires d'événements
|
||||
this.roomSockets = {};
|
||||
this.blockedUsers = [];
|
||||
this.activeRoom = null;
|
||||
this.chatSocket = null;
|
||||
}
|
||||
initializeEventListeners() {
|
||||
const quitButton = document.getElementById('quit-room-btn');
|
||||
if (quitButton) {
|
||||
quitButton.addEventListener('click', () => {
|
||||
if (this.activeRoom) {
|
||||
this.leaveRoom(this.activeRoom);
|
||||
console.log(`User ${this.username} has left the room ${this.activeRoom}`);
|
||||
} else {
|
||||
console.warn('No active room to leave.');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
startChatWebSocket(roomName) {
|
||||
if (!this.username || this.username.trim() === '') {
|
||||
console.error("Username is not defined or empty. WebSocket connection aborted.");
|
||||
alert("Username is required to join the chat. Please log in.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.roomSockets[roomName] && this.roomSockets[roomName].readyState === WebSocket.OPEN) {
|
||||
console.warn(`WebSocket for room ${roomName} already open.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Initializing chat WebSocket...");
|
||||
console.log(`Initializing chat WebSocket for room: ${roomName} with username: ${this.username}`);
|
||||
|
||||
try {
|
||||
this.chatSocket = new WebSocket(`wss://${window.location.host}/ws/chat/${roomName}/`);
|
||||
this.roomSockets[roomName] = this.chatSocket; // Stockage du WebSocket
|
||||
console.log(`startChatWebSocket: ${roomName} with username: ${this.username} and token: ${this.token}`);
|
||||
this.roomSockets[roomName] = this.chatSocket;
|
||||
const chatInputInstance = new ChatInput(roomName, this.username, this.chatSocket, this);
|
||||
|
||||
const chatInputInstance = new ChatInput(roomName, this.username, this.chatSocket, this); // On passe l'instance du manager
|
||||
|
||||
// Gestion de l'ouverture du WebSocket
|
||||
this.chatSocket.onopen = () => {
|
||||
console.log(`WebSocket ouvert pour l'utilisateur ${this.username} dans la room ${roomName}`);
|
||||
|
||||
this.chatSocket.send(JSON.stringify({
|
||||
'type': 'authenticate',
|
||||
'username': this.username,
|
||||
'token': this.token,
|
||||
'room': roomName,
|
||||
}));
|
||||
console.log(`Authentication message sent for room: ${roomName} with username: ${this.username}`);
|
||||
};
|
||||
|
||||
// Gestion des messages WebSocket
|
||||
|
||||
this.chatSocket.onmessage = (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log(`Message received from server in room ${roomName}:`, data);
|
||||
const receivedUsername = data.username || this.username;
|
||||
|
||||
// Assurez-vous que le chat log est bien trouvé pour la room active
|
||||
let chatLog = document.getElementById(`chat-log-${roomName}`);
|
||||
if (!chatLog) {
|
||||
console.error(`Chat log element for room ${roomName} not found.`);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (data.type) {
|
||||
case 'authenticated':
|
||||
console.log(`User authenticated successfully in room: ${roomName}`);
|
||||
@ -815,8 +719,6 @@ function filterPlayers(targetUser, players) {
|
||||
const message = data.message;
|
||||
const receivedUsername = data.username;
|
||||
const roomName = data.room;
|
||||
|
||||
// Si l'utilisateur n'est pas bloqué, afficher le message
|
||||
if (!this.blockedUsers.includes(receivedUsername)) {
|
||||
const messageElement = document.createElement('div');
|
||||
messageElement.textContent = `${receivedUsername}: ${message}`;
|
||||
@ -1017,7 +919,7 @@ function filterPlayers(targetUser, players) {
|
||||
console.log(`Joining new room: ${roomName}`);
|
||||
this.createRoomTab(roomName);
|
||||
this.showRoomTab(roomName);
|
||||
this.startChatWebSocket(roomName); // Utilisation du ChatManager pour démarrer le WebSocket
|
||||
this.startChatWebSocket(roomName); //ChatManager pour démarrer le WebSocket
|
||||
}
|
||||
|
||||
this.switchRoom(roomName);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user