cub3D/draw/ft_load_textures.c
2024-01-30 16:22:36 +01:00

41 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_load_textures.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 20:30:59 by fgras-ca #+# #+# */
/* Updated: 2024/01/30 16:07:36 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void load_texture(t_structure_main *w, char *file_path, void **texture_ptr)
{
int width;
int height;
width = 0;
height = 0;
*texture_ptr = mlx_xpm_file_to_image(w->s_win.mlx,
file_path, &width, &height);
if (!(*texture_ptr))
{
fprintf(stderr, "Failed to load texture: %s\n", file_path);
exit_error(w);
}
w->s_img.texture_width = width;
w->s_img.texture_height = height;
}
void load_wall_textures(t_structure_main *w)
{
load_texture(w, w->t->north, (void **)&w->s_img.north_texture);
load_texture(w, w->t->south, (void **)&w->s_img.south_texture);
load_texture(w, w->t->west, (void **)&w->s_img.west_texture);
load_texture(w, w->t->east, (void **)&w->s_img.east_texture);
load_texture(w, "textures/door_close.xpm", (void **)&w->s_img.door_texture);
}