cub3D/main.c
2024-01-14 23:36:45 +01:00

103 lines
2.3 KiB
C

#include "cub3d.h"
float correctFisheye(float distance, float ra, float playerAngle) {
float ca = playerAngle - ra;
if (ca < 0) ca += 2 * PI;
if (ca > 2 * PI) ca -= 2 * PI;
return distance * cos(ca);
}
int jkl = -1;
int yui = 0;
void test2(t_structure_main *w)
{
t_rescale_params params;
mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
w->s_img.buffer = mlx_new_image(w->s_win.mlx, w->s_win.width, w->s_win.height);
w->s_img.addr = mlx_get_data_addr(w->s_img.buffer, &(w->s_img.bpp), &(w->s_img.line_len), &(w->s_img.endian));
draw_map(w);
drawRays2D(w);
mlx_put_image_to_window(w->s_win.mlx, w->s_win.win, w->s_img.buffer, 0, 0);
int new_sprite_width = w->s_map.mapS;
int new_sprite_height = w->s_map.mapS;
int sprite_x = w->s_player.px - new_sprite_width / 2;
int sprite_y = w->s_player.py - new_sprite_height / 2;
params.original_img = w->s_img.roomadslam[jkl];
params.original_width = 112;
params.original_height = 112;
params.new_width = w->s_map.mapS;
params.new_height = w->s_map.mapS;
params.px = w->s_player.px - w->s_map.mapS / 2;
params.py = w->s_player.py - w->s_map.mapS / 2;
rescale_image(&params, w);
}
void test(t_structure_main *w)
{
int x;
int y;
if (yui < 10)
{
usleep(1000);
yui++;
}
else
{
yui = 0;
jkl++;
test2(w);
mlx_mouse_get_pos(w->s_win.mlx, w->s_win.win, &x, &y);
if ((x > 0 && x < w->s_win.height) && (y > 0 && y < w->s_win.width))
if (x != w->s_win.height/2)
{
if (x < w->s_win.height/2)
deal_key(65361,w);
else
deal_key(65363,w);
}
}
if (jkl == 10)
jkl = -1;
}
int setup_and_load_map(int argc, char **argv, t_structure_main *w)
{
if (argc != 2)
{
fprintf(stderr, "Usage: %s <map_file>\n", argv[0]);
return (0);
}
parse_map("map.cub", &w->s_map);
if (!parse_map(argv[1], &w->s_map))
{
printf("Failed to load the map or map is not closed. Exiting...\n");
return (0);
}
if (w->s_map.map == NULL)
{
printf("Failed to load the map.\n");
return (0);
}
return (1);
}
int main(int argc, char **argv)
{
t_structure_main w;
if (!setup_and_load_map(argc, argv, &w))
return (1);
init_windows(&w);
mlx_loop_hook(w.s_win.mlx, (void *)test, &w);
mlx_hook(w.s_win.win, 2, 1L<<0, deal_key, &w);
mlx_hook(w.s_win.win, 17, 0, (void *)kill_prog, &w);
mlx_loop(w.s_win.mlx);
if (w.s_map.map)
{
free(w.s_map.map);
}
return (0);
}