cub3D/ft_key.c
2024-01-08 17:00:57 +01:00

102 lines
3.4 KiB
C

#include "cub3d.h"
int *kill_prog(t_structure_main *w) {
mlx_destroy_window(w->s_win.mlx, w->s_win.win);
mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
mlx_destroy_image(w->s_win.mlx, w->s_img.img_player);
mlx_destroy_image(w->s_win.mlx, w->s_img.img_wall);
mlx_destroy_image(w->s_win.mlx, w->s_img.pedro_wall);
// Libérer les images de roomadslam
int i = -1;
while (++i <= 10)
mlx_destroy_image(w->s_win.mlx, w->s_img.roomadslam[i]);
// Libérer la carte si elle a été allouée
if (w->s_map.map) {
free(w->s_map.map);
w->s_map.map = NULL; // Sécurité supplémentaire après la libération
}
mlx_destroy_display(w->s_win.mlx);
free(w->s_win.mlx);
exit(0);
return (0);
}
void move(int key, t_structure_main *w) {
int xo = 0;
if (w->s_player.pdx < 0) { xo = -w->s_map.mapS / 2; } else { xo = w->s_map.mapS / 2; }
int yo = 0;
if (w->s_player.pdy < 0) { yo = -w->s_map.mapS / 2; } else { yo = w->s_map.mapS / 2; }
// Convertir la position du joueur en coordonnées de grille
int ipx = w->s_player.px / w->s_map.mapS;
int ipy = w->s_player.py / w->s_map.mapS;
// Calculer les positions potentielles après le mouvement
int ipx_add_xo = (w->s_player.px + xo) / w->s_map.mapS;
int ipy_add_yo = (w->s_player.py + yo) / w->s_map.mapS;
int ipx_sub_xo = (w->s_player.px - xo) / w->s_map.mapS;
int ipy_sub_yo = (w->s_player.py - yo) / w->s_map.mapS;
// Déplacement vers l'avant
if (key == 119) {
if (w->s_map.map[ipy * w->s_map.mapX + ipx_add_xo] == '0') { w->s_player.px += w->s_player.pdx; }
if (w->s_map.map[ipy_add_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += w->s_player.pdy; }
}
// Déplacement vers la droite
else if (key == 100) {
if (w->s_map.map[ipy * w->s_map.mapX + ipx_add_xo] == '0') { w->s_player.px += cos(w->s_player.pa + M_PI_2) * 5; }
if (w->s_map.map[ipy_add_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += sin(w->s_player.pa + M_PI_2) * 5; }
}
// Déplacement vers l'arrière
else if (key == 115) {
if (w->s_map.map[ipy * w->s_map.mapX + ipx_sub_xo] == '0') { w->s_player.px -= w->s_player.pdx; }
if (w->s_map.map[ipy_sub_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py -= w->s_player.pdy; }
}
// Déplacement vers la gauche
else if (key == 97) {
if (w->s_map.map[ipy * w->s_map.mapX + ipx_sub_xo] == '0') { w->s_player.px += cos(w->s_player.pa - M_PI_2) * 5; }
if (w->s_map.map[ipy_sub_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += sin(w->s_player.pa - M_PI_2) * 5; }
}
}
int deal_key(int key, t_structure_main *w)
{
//printf("key pressed = %d\n", key);
if (key == 65307)
kill_prog(w);
else if (key == 65361)
{
w->s_player.pa -= 3*((PI/3)/240);
if (w->s_player.pa < 0)
w->s_player.pa += 2 * PI;
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
}
else if (key == 65363)
{
w->s_player.pa += 3*((PI/3)/240);
if (w->s_player.pa > 2 * PI)
w->s_player.pa -= 2 * PI;
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
}
else if (key == 65362)
;
else if (key == 65364)
;
else if (key == 119 || key == 100 || key == 115 || key == 97) // w, d, s, a
move(key,w);
else if (key == 114)
;
else if (key == 102)
;
else
return (key);
return (key);
}