mirror of
https://github.com/Ladebeze66/cub3D.git
synced 2025-12-15 13:46:57 +01:00
102 lines
3.4 KiB
C
102 lines
3.4 KiB
C
#include "cub3d.h"
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int *kill_prog(t_structure_main *w) {
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mlx_destroy_window(w->s_win.mlx, w->s_win.win);
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mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
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mlx_destroy_image(w->s_win.mlx, w->s_img.img_player);
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mlx_destroy_image(w->s_win.mlx, w->s_img.img_wall);
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mlx_destroy_image(w->s_win.mlx, w->s_img.pedro_wall);
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// Libérer les images de roomadslam
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int i = -1;
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while (++i <= 10)
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mlx_destroy_image(w->s_win.mlx, w->s_img.roomadslam[i]);
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// Libérer la carte si elle a été allouée
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if (w->s_map.map) {
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free(w->s_map.map);
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w->s_map.map = NULL; // Sécurité supplémentaire après la libération
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}
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mlx_destroy_display(w->s_win.mlx);
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free(w->s_win.mlx);
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exit(0);
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return (0);
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}
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void move(int key, t_structure_main *w) {
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int xo = 0;
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if (w->s_player.pdx < 0) { xo = -w->s_map.mapS / 2; } else { xo = w->s_map.mapS / 2; }
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int yo = 0;
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if (w->s_player.pdy < 0) { yo = -w->s_map.mapS / 2; } else { yo = w->s_map.mapS / 2; }
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// Convertir la position du joueur en coordonnées de grille
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int ipx = w->s_player.px / w->s_map.mapS;
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int ipy = w->s_player.py / w->s_map.mapS;
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// Calculer les positions potentielles après le mouvement
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int ipx_add_xo = (w->s_player.px + xo) / w->s_map.mapS;
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int ipy_add_yo = (w->s_player.py + yo) / w->s_map.mapS;
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int ipx_sub_xo = (w->s_player.px - xo) / w->s_map.mapS;
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int ipy_sub_yo = (w->s_player.py - yo) / w->s_map.mapS;
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// Déplacement vers l'avant
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if (key == 119) {
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if (w->s_map.map[ipy * w->s_map.mapX + ipx_add_xo] == '0') { w->s_player.px += w->s_player.pdx; }
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if (w->s_map.map[ipy_add_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += w->s_player.pdy; }
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}
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// Déplacement vers la droite
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else if (key == 100) {
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if (w->s_map.map[ipy * w->s_map.mapX + ipx_add_xo] == '0') { w->s_player.px += cos(w->s_player.pa + M_PI_2) * 5; }
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if (w->s_map.map[ipy_add_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += sin(w->s_player.pa + M_PI_2) * 5; }
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}
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// Déplacement vers l'arrière
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else if (key == 115) {
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if (w->s_map.map[ipy * w->s_map.mapX + ipx_sub_xo] == '0') { w->s_player.px -= w->s_player.pdx; }
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if (w->s_map.map[ipy_sub_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py -= w->s_player.pdy; }
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}
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// Déplacement vers la gauche
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else if (key == 97) {
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if (w->s_map.map[ipy * w->s_map.mapX + ipx_sub_xo] == '0') { w->s_player.px += cos(w->s_player.pa - M_PI_2) * 5; }
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if (w->s_map.map[ipy_sub_yo * w->s_map.mapX + ipx] == '0') { w->s_player.py += sin(w->s_player.pa - M_PI_2) * 5; }
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}
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}
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int deal_key(int key, t_structure_main *w)
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{
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//printf("key pressed = %d\n", key);
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if (key == 65307)
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kill_prog(w);
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else if (key == 65361)
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{
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w->s_player.pa -= 3*((PI/3)/240);
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if (w->s_player.pa < 0)
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w->s_player.pa += 2 * PI;
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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}
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else if (key == 65363)
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{
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w->s_player.pa += 3*((PI/3)/240);
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if (w->s_player.pa > 2 * PI)
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w->s_player.pa -= 2 * PI;
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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}
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else if (key == 65362)
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;
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else if (key == 65364)
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;
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else if (key == 119 || key == 100 || key == 115 || key == 97) // w, d, s, a
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move(key,w);
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else if (key == 114)
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;
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else if (key == 102)
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;
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else
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return (key);
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return (key);
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}
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