cub3D/blend_color.c
2024-01-09 22:29:26 +01:00

29 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* blend_color.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/09 13:33:36 by fgras-ca #+# #+# */
/* Updated: 2024/01/09 13:43:05 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
int blendColor(int color1, int color2, float alpha) {
int r = ((color1 >> 16 & 0xFF) * (1 - alpha)) + ((color2 >> 16 & 0xFF) * alpha);
int g = ((color1 >> 8 & 0xFF) * (1 - alpha)) + ((color2 >> 8 & 0xFF) * alpha);
int b = ((color1 & 0xFF) * (1 - alpha)) + ((color2 & 0xFF) * alpha);
return (r << 16) | (g << 8) | b;
}
void drawTransparentSquare(t_structure_main *w, int x, int y, int color, float alpha) {
int backgroundColor = 0x000000; // Couleur d'arrière-plan, à ajuster selon vos besoins
int blendedColor = blendColor(color, backgroundColor, alpha);
draw_square(w, x, y, blendedColor); // Utilisez votre fonction existante pour dessiner le carré
}