cub3D/versionmod/draw/ft_3d_view.c
2024-01-15 22:48:47 +01:00

62 lines
2.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_3d_view.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/12 17:35:53 by fgras-ca #+# #+# */
/* Updated: 2024/01/14 17:19:42 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void init_line_params(t_line_params *lineparams, t_ray_params *rayParams)
{
lineparams->w = rayParams->w;
lineparams->x0 = (int)rayParams->w->s_player.px;
lineparams->y0 = (int)rayParams->w->s_player.py;
lineparams->x1 = (int)rayParams->rx;
lineparams->y1 = (int)rayParams->ry;
lineparams->color = rayParams->color;
}
void init_texture_params(t_texture_params *textureparams,
t_ray_params *rayParams)
{
textureparams->w = rayParams->w;
textureparams->lineOff = rayParams->lineOff;
textureparams->lineH = rayParams->lineH;
textureparams->wallDir = rayParams->wallDir;
textureparams->rx = rayParams->rx + rayParams->backgroundOffsetX;
textureparams->ry = rayParams->ry;
textureparams->disT = rayParams->disT;
}
void drawray(t_ray_params *rayparams)
{
t_line_params lineparams;
t_texture_params textureparams;
rayparams->start3DHeight = 0;
rayparams->max3DHeight = rayparams->w->s_win.height
+ rayparams->start3DHeight;
rayparams->lineH = (rayparams->tileSize * rayparams->max3DHeight)
/ rayparams->disT;
if (rayparams->lineH > rayparams->max3DHeight)
{
rayparams->lineH = rayparams->max3DHeight;
}
rayparams->lineOff = ((rayparams->max3DHeight - rayparams->lineH) / 2);
rayparams->backgroundOffsetX = BOV;
rayparams->raywidth = rayparams->w->s_win.width / rayparams->numRays;
textureparams.startX = rayparams->r * rayparams->raywidth
+ rayparams->backgroundOffsetX;
textureparams.endX = textureparams.startX + rayparams->raywidth;
init_line_params(&lineparams, rayparams);
draw_line(&lineparams);
init_texture_params(&textureparams, rayparams);
draw_texture(&textureparams);
}