cub3D/parsing/ft_find_player_position.c
2024-01-30 17:00:04 +01:00

62 lines
2.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_find_player_position.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/23 19:54:51 by fgras-ca #+# #+# */
/* Updated: 2024/01/30 16:59:15 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
bool is_player_char(char c)
{
return (c == 'N' || c == 'S' || c == 'E' || c == 'W');
}
static bool process_player_char(char current_char, t_player_info *player_info)
{
if (is_player_char(current_char))
{
if (check_for_multiple_players(*(player_info->found_player)))
{
*(player_info->found_player) = true;
update_player_info(player_info->map, player_info->line_number,
player_info->column_number, current_char);
}
else
{
return (false);
}
}
return (true);
}
bool find_player(const char *map_content, int length, t_structure_map *map)
{
int i;
bool found_player;
t_player_info player_info;
i = 0;
initialize_variables(&i, &player_info.line_number,
&player_info.column_number, &found_player);
player_info.map = map;
player_info.found_player = &found_player;
while (i < length)
{
if (!process_player_char(map_content[i], &player_info))
return (false);
calculate_map(map);
update_position(map_content[i],
&player_info.line_number, &player_info.column_number);
i++;
}
if (!found_player)
return (false);
return (true);
}