cub3D/move/ft_key.c
2024-01-30 16:22:36 +01:00

72 lines
2.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
/* Updated: 2024/01/30 16:15:56 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void adjust_player_angle(t_structure_main *w, int key)
{
double angle_adjustment;
if (key != 65361 && key != 65363)
return ;
angle_adjustment = 4 * (PI / 180);
if (key == 65361)
{
w->s_player.pa -= angle_adjustment;
if (w->s_player.pa < 0)
w->s_player.pa += 2 * PI;
}
else
{
w->s_player.pa += angle_adjustment;
if (w->s_player.pa > 2 * PI)
w->s_player.pa -= 2 * PI;
}
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
}
void handle_movement_keys(int key, t_structure_main *w)
{
if (key == 119 || key == 100 || key == 115 || key == 97)
move(key, w);
}
int deal_key(int key, t_structure_main *w)
{
if (key == 65307)
kill_prog(w);
else if (key == 65361 || key == 65363)
adjust_player_angle(w, key);
else if (key == 65362 || key == 65364 || key == 114 || key == 102)
{
}
else if (key == 101)
{
if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)
/ w->s_map.map_s) *w->s_map.map_x + (int)((w->s_player.px
+ cos(w->s_player.pa) * 7) / w->s_map.map_s)] == '2')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)
/ w->s_map.map_s) *w->s_map.map_x + (int)((w->s_player.px
+ cos(w->s_player.pa) * 7) / w->s_map.map_s)] = '3';
else if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)
/ w->s_map.map_s) *w->s_map.map_x + (int)((w->s_player.px
+ cos(w->s_player.pa) * 7) / w->s_map.map_s)] == '3')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)
/ w->s_map.map_s) *w->s_map.map_x + (int)((w->s_player.px
+ cos(w->s_player.pa) * 7) / w->s_map.map_s)] = '2';
}
else
handle_movement_keys(key, w);
return (key);
}