cub3D/cub3d.h
2024-01-30 17:00:04 +01:00

479 lines
11 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 16:56:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/30 16:44:11 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
# include <stdlib.h>
# include <stdio.h>
# include <fcntl.h>
# include <math.h>
# include <unistd.h>
# include <sys/time.h>
# include <stdbool.h>
# include <assert.h>
# include "include/mlx.h"
# define BUFFER_SIZE 100000
# define PI 3.14159265359
# define P2 1.57079632679
# define P3 4.71238898038
# define COLBUF 1
# define NUMRAY 1280
# define FOVIEW 60
# define DISRAY 1000000
# define DOF 120
# define WIDTH 1680
# define HEIGHT 720
# define BOV 400
# define MAX_LINE_LENGTH 100000
# define DX_LENGTH 8
typedef enum s_WallDirection {
NORTH,
SOUTH,
WEST,
EAST,
NONE
} t_WallDirection;
typedef struct s_img
{
int height;
int width;
int ground_width;
void *i;
char *addr;
int bpp;
int line_len;
int endian;
} t_img;
typedef struct s_struture_player
{
float px;
float py;
float pdx;
float pdy;
float pa;
} t_structure_player;
typedef struct s_struture_img
{
void *img_player;
void *img_wall;
void *buffer;
char *addr;
int bpp;
int endian;
int ground_height;
int ground_width;
void *ground;
int line_len;
int bpp_bis;
int endian_bis;
int line_len_bis;
void *test[27];
void *roomadslam[10];
void *tgsway[20];
void *pedro_wall;
void *north_texture;
void *south_texture;
void *west_texture;
void *east_texture;
void *door_texture;
void *open_door_texture;
int texture_width;
int texture_height;
} t_structure_img;
typedef struct s_struture_windows
{
void *mlx;
void *win;
int height;
int width;
} t_structure_windows;
typedef struct s_texture
{
char *north;
char *south;
char *west;
char *east;
char *door;
char *door_open;
unsigned int floor_color;
unsigned int ceil_color;
} t_texture;
typedef struct s_struture_map
{
char *map;
char *buff;
char **temp_list;
int i;
int j;
int temp;
int map_x;
int map_y;
int map_s;
float player_x;
float player_y;
char player_direction;
t_structure_windows s_win;
} t_structure_map;
typedef struct s_sprite {
void *frames[3];
int width;
int height;
int current_frame;
float world_x;
float world_y;
float distance;
} t_sprite;
typedef struct s_structure_main
{
int fd;
struct timeval start_time;
struct timeval end_time;
int frame_count;
t_structure_windows s_win;
t_structure_img s_img;
t_structure_map s_map;
t_structure_player s_player;
t_texture *t;
char current_wall_type;
t_sprite sprite;
int error;
} t_structure_main;
typedef struct s_res_params {
char *original_data;
void *rescaled_img;
char *rescaled_data;
float x_ratio;
float y_ratio;
int original_x;
int original_y;
int pixel_pos_rescaled;
int pixel_pos_original;
} t_res_params;
typedef struct s_rescale_params {
void *original_img;
int original_width;
int original_height;
int new_width;
int new_height;
int px;
int py;
t_res_params *res;
} t_rescale_params;
typedef struct s_position_params {
int *future_px;
int *future_py;
int pdx;
int pdy;
int collision_buffer;
int px;
int py;
double pa;
char direction;
} t_position_params;
typedef struct s_map_params {
t_structure_map *map_info;
const char *buffer;
int length;
int *max_width;
int *height;
int *current_width;
int *is_new_line;
} t_map_params;
typedef struct s_square_params {
t_structure_main *w;
int x;
int y;
int xo;
int yo;
int color;
} t_square_params;
typedef struct s_sky_ground_params {
t_structure_main *w;
int start_height;
int end_height;
int color;
int background_off_setx;
} t_sky_ground_params;
typedef struct s_line_params {
t_structure_main *w;
int x0;
int y0;
int x1;
int y1;
int color;
} t_line_params;
typedef struct s_line_deltas {
int dx;
int dy;
int sx;
int sy;
int err;
t_line_params *params;
} t_line_deltas;
typedef struct s_texture_params {
t_structure_main *w;
int start_x;
int end_x;
float line_off;
float line_h;
t_WallDirection wall_dir;
float rx;
float ry;
float dis_t;
} t_texture_params;
typedef struct s_ray_params {
t_structure_main *w;
t_square_params sq;
t_texture_params texture;
int r;
int tile_size;
float rx;
float ry;
float dis_t;
t_WallDirection wall_dir;
int num_rays;
int color;
int start3d_height;
int max3d_height;
float line_h;
float line_off;
int background_off_setx;
int raywidth;
} t_ray_params;
typedef struct s_ray_calc_params {
t_structure_main *w;
float ra;
float *dis_ray;
float *rx;
float *ry;
t_WallDirection *wall_dir;
float xo;
float yo;
int dof;
} t_ray_calc_params;
typedef struct s_texture_data
{
char *data;
int bpp;
int size_line;
int endian;
} t_texture_data;
typedef struct s_init_params {
t_structure_main *w;
int tilesize;
int numrays;
float fo_v;
float d_r;
} t_init_params;
typedef struct s_ray_properties {
float dis_h;
float dis_v;
t_WallDirection hwalldir;
t_WallDirection vwalldir;
float hx;
float hy;
float vx;
float vy;
} t_ray_properties;
typedef struct s_base_params {
int tilesize;
int numrays;
float fo_v;
float d_r;
float ra;
} t_base_params;
typedef struct s_ray_state {
float dis_h;
float dis_v;
float dis_t;
float hx;
float hy;
float vx;
float vy;
t_WallDirection hwalldir;
t_WallDirection vwalldir;
} t_ray_state;
typedef struct s_ray_calc {
t_structure_main *w;
int r;
int color;
} t_ray_calc;
typedef struct s_drawrays2d_params {
t_base_params base_params;
t_ray_state ray_state;
t_ray_calc ray_calc;
t_ray_params rayparams;
t_ray_calc_params hrayparams;
t_ray_calc_params vrayparams;
} t_drawrays2d_params;
typedef struct s_state {
int jkl;
int yui;
} t_state;
typedef struct s_global_struct {
t_structure_main *w;
t_state state;
} t_global_struct;
typedef struct s_draw_params
{
int texturewidth;
int textureheight;
int texturex;
int texture_y;
int a;
int b;
int c;
double step;
int x;
int i;
} t_draw_params;
typedef struct s_collision_params
{
int dx[DX_LENGTH];
int dy[DX_LENGTH];
} t_collision_params;
typedef struct s_player_info
{
bool *found_player;
t_structure_map *map;
int line_number;
int column_number;
} t_player_info;
typedef struct s_point
{
int x;
int y;
} t_point;
typedef struct s_map_check
{
char *map;
int max_width;
int height;
} t_map_check;
char **ft_split(char const *s, char c);
char *get_next_line(int fd);
int *kill_prog(t_structure_main *w);
void move(int key, t_structure_main *w);
int deal_key(int key, t_structure_main *w);
size_t ft_strlen(const char *s);
char *ft_strdup(const char *src);
char *ft_strjoin(char *left_str, char *buff);
char *ft_strchr(const char *s, int c);
int ft_strncmp(const char *s1, const char *s2, size_t n);
int ft_strcmp(const char *s1, const char *s2);
void *ft_memcpy(void *dest, const void *src, size_t n);
void *ft_memset(void *s, int c, size_t n);
int can_move_to(t_structure_main *w, double future_x, double future_y);
char *ft_itoa(int nb);
void draw_black_ground(t_ray_params *params, t_texture_params tparams);
int is_map_closed(char *map, int width, int height);
bool parse_map(const char *map_content,
int length, t_structure_map *map_info);
int check_borders(char *map, int maxWidth, int height);
int check_interior(char *map, int maxWidth, int height);
void exit_error(t_structure_main *w);
void update_max_dimensions(t_map_params *params);
void process_character(t_map_params *params, int *i);
void get_map_dimensions(t_map_params *params);
void fill_map_space(t_structure_map *map_info, int maxWidth, int height);
void copy_map_data(t_map_params *params);
bool load_cub_file(const char *filename,
t_texture *textures, t_structure_map *map_info);
bool parse_texture_line(const char *line, t_texture *textures);
bool handle_map(int fd, char **map_buffer, int *map_length);
bool parse_color_line(const char *line, unsigned int *color);
bool parse_number_from_str(const char **str, int *number);
bool is_valid_texture(const char *line);
bool handle_textures(int fd, t_texture *textures);
bool find_player(const char *map_content,
int length, t_structure_map *map);
void calculate_map(t_structure_map *map_info);
void load_wall_textures(t_structure_main *w);
void draw_texture(t_texture_params *tex_params);
int get_texture_color(t_structure_main *w,
t_WallDirection wallDir, int textureX, int textureY);
void draw_yolo(t_ray_params *rparams, t_texture_params *tparams, int deca);
void drawray(t_ray_params *ray_params);
void draw_background(t_structure_main *w);
float correctFisheye(float distance, float ra, float playerAngle);
void rescale_image(t_rescale_params *params, t_structure_main *w);
void draw_square(t_structure_main *w, int x, int y, int color);
void draw_map(t_structure_main *w);
void put_pixel_img(t_structure_main *w, int x, int y, int color);
void draw_square_raw(t_square_params *params);
void draw_line(t_line_params *params);
void drawrays2d(t_structure_main *w);
void calculateverticalray(t_ray_calc_params *params);
void handle_ra_vertical(t_ray_calc_params *params, float nTan, int tileSize);
void calculatehorizontalray(t_ray_calc_params *params);
void handle_ra_not_equal_pi(t_ray_calc_params *params,
float atan, int tilesize);
float dist(float ax, float ay, float bx, float by);
void init_windows(t_structure_main *w);
void init_player(t_structure_main *w);
void init_mlx_and_window(t_structure_main *w);
void sleep_mouse(t_global_struct *global_struct);
void init_line_params(t_line_params *lineparams, t_ray_params *rayParams);
void init_texture_params(t_texture_params *textureparams,
t_ray_params *rayParams);
void initialize_variables(int *i, int *line_number,
int *column_number, bool *found_player);
bool check_for_player(char current_char, bool *found_player);
void update_player_info(t_structure_map *map_info,
int line_number, int column_number, char player_direction);
void update_position(char current_char,
int *line_number, int *column_number);
bool check_for_multiple_players(bool found_player);
int check_boundaries(t_point p, t_map_check *map_check);
int is_space_surrounded_by_walls(t_map_check *map_check, t_point p);
void *ft_calloc(size_t nmemb, size_t size);
void *ft_realloc(void *ptr, size_t newsize, size_t oldsize);
#endif