/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_find_player_utils.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: fgras-ca +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/01/29 18:57:38 by fgras-ca #+# #+# */ /* Updated: 2024/01/29 18:58:26 by fgras-ca ### ########.fr */ /* */ /* ************************************************************************** */ #include "../cub3d.h" void initialize_variables(int *i, int *line_number, int *column_number, bool *found_player) { *i = 0; *line_number = 0; *column_number = 0; *found_player = false; } bool check_for_player(char current_char, bool *found_player) { if (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W') { if (*found_player) { printf("Multiple player start positions found. Invalid map.\n"); return (false); } *found_player = true; } return (true); } void update_player_info(t_structure_map *map_info, int line_number, int column_number, char player_direction) { map_info->player_x = column_number * map_info->map_s + map_info->map_s / 2; map_info->player_y = line_number * map_info->map_s + map_info->map_s / 2; map_info->player_direction = player_direction; printf("Player found: x = %f, y = %f, direction = %c\n", map_info->player_x, map_info->player_y, map_info->player_direction); } void update_position(char current_char, int *line_number, int *column_number) { if (current_char == '\n') { (*line_number)++; *column_number = 0; } else { (*column_number)++; } } bool check_for_multiple_players(bool found_player) { if (found_player) { printf("Multiple player start positions found. Invalid map.\n"); return (false); } return (true); }