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https://github.com/Ladebeze66/cub3D.git
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dudu
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@@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/14 20:30:59 by fgras-ca #+# #+# */
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/* Updated: 2024/01/14 20:56:42 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/16 17:36:23 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -16,7 +16,8 @@ void load_texture(t_structure_main *w, char *file_path, void **texture_ptr)
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{
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int width;
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int height;
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//printf("load texture %s\n", file_path);
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width = 0;
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height = 0;
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*texture_ptr = mlx_xpm_file_to_image(w->s_win.mlx,
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@@ -32,10 +33,11 @@ void load_texture(t_structure_main *w, char *file_path, void **texture_ptr)
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void load_wall_textures(t_structure_main *w)
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{
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load_texture(w, "textures/NO.xpm", (void **)&w->s_img.north_texture);
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load_texture(w, "textures/SO.xpm", (void **)&w->s_img.south_texture);
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load_texture(w, "textures/WE.xpm", (void **)&w->s_img.west_texture);
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load_texture(w, "textures/EA.xpm", (void **)&w->s_img.east_texture);
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printf("loadtexture %s\n", w->t->north);
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load_texture(w, w->t->north, (void **)&w->s_img.north_texture);
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load_texture(w, w->t->south, (void **)&w->s_img.south_texture);
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load_texture(w, w->t->west, (void **)&w->s_img.west_texture);
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load_texture(w, w->t->east, (void **)&w->s_img.east_texture);
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}
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void exit_error(t_structure_main *w)
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@@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/12 17:39:11 by fgras-ca #+# #+# */
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/* Updated: 2024/01/14 21:26:16 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/16 16:55:50 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -61,13 +61,13 @@ void draw_texture(t_texture_params *params)
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void *get_selected_texture(t_structure_main *w, WallDirection wallDir)
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{
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if (wallDir == NORTH)
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return (w->s_img.north_texture);
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return (w->t->north);
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else if (wallDir == SOUTH)
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return (w->s_img.south_texture);
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return (w->t->south);
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else if (wallDir == WEST)
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return (w->s_img.west_texture);
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return (w->t->west);
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else if (wallDir == EAST)
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return (w->s_img.east_texture);
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return (w->t->east);
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else
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{
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fprintf(stderr, "Invalid wall direction.\n");
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