mirror of
https://github.com/Ladebeze66/cpp-partie-1.git
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131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/12/30 13:59:36 by fgras-ca #+# #+# */
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/* Updated: 2023/12/31 00:01:21 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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ClapTrap::ClapTrap():Name(""), HitPoints(10), EnergyPoints(10), AttackDamage(0)
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{
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std::cout << GREEN << "ClapTrap default constructor called!\n" << RESET << std::endl;
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}
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ClapTrap::ClapTrap(std::string name) : Name(name), HitPoints(10), EnergyPoints(10), AttackDamage(0)
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{
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std::cout << GREEN << "ClapTrap contructor " << this->Name << " is created!\n" << RESET << std::endl;
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}
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ClapTrap::ClapTrap(const ClapTrap ©)
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{
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*this = copy;
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std::cout << CYAN << "Copy constructor called for ClapTrap " << this->Name << RESET << std::endl;
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return;
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}
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ClapTrap &ClapTrap::operator = (const ClapTrap &operator_aff)
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{
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if (this != &operator_aff)
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{
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this->Name = operator_aff.Name;
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this->HitPoints = operator_aff.HitPoints;
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this->EnergyPoints = operator_aff.EnergyPoints;
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this->AttackDamage = operator_aff.AttackDamage;
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}
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std::cout << MAGENTA << "Assignment operator called for ClapTrap " << this->Name << RESET << std::endl;
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return (*this);
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}
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ClapTrap::~ClapTrap()
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{
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std::cout << RED << "\nClapTrap " << this->Name << " is detroyed!" << RESET << std::endl;
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}
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void ClapTrap::setHitPoints(int points)
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{
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HitPoints = points;
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}
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void ClapTrap::setEnergypoints(int points)
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{
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EnergyPoints = points;
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}
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void ClapTrap::setAttackDamage(int points)
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{
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AttackDamage = points;
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}
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void ClapTrap::attack(const std::string& target)
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{
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if (EnergyPoints > 0 && HitPoints > 0)
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{
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std::cout << MAGENTA << "ClapTrap " << Name << " attacks " << target << ", causing " << AttackDamage << " points of damage!" << RESET << std::endl;
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EnergyPoints--;
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}
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else
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{
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std::cout << "ClapTrap " << Name << " has no energy or hit points to attack!" << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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if (HitPoints > amount)
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{
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HitPoints -= amount;
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std::cout << RED << "ClapTrap " << Name << " takes " << amount << " points of damage!" << RESET << std::endl;
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}
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else
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{
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HitPoints = 0;
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std::cout << "ClapTrap " << Name << " is out of hit points and can't take more damage!" << std::endl;
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}
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}
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void ClapTrap::beRepaired(unsigned int amount)
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{
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if (EnergyPoints > 0 && HitPoints > 0)
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{
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HitPoints += amount;
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EnergyPoints--;
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std::cout << BLUE << "ClapTrap " << Name << " repairs itself, recovering " << amount << " hit points!" << RESET << std::endl;
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}
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else
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{
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std::cout << "ClapTrap " << Name << " has no energy or hit points to repair itself!" << std::endl;
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}
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}
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std::string ClapTrap::getName() const
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{
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return (this->Name);
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}
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unsigned int ClapTrap::getHitPoints() const
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{
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return (this->HitPoints);
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}
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unsigned int ClapTrap::getEnergyPoints() const
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{
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return (this->EnergyPoints);
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}
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unsigned int ClapTrap::getAttackDamage() const
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{
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return (this->AttackDamage);
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}
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void ClapTrap::printStats() const
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{
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std::cout << GREEN << "\nStatistiques pour " << Name << ":" << RESET << std::endl;
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std::cout << "Points de vie: " << HitPoints << std::endl;
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std::cout << "Points d'énergie: " << EnergyPoints << std::endl;
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std::cout << "Dégâts d'attaque: " << AttackDamage << std::endl;
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}
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