cpp-partie-1/cpp03/ex01/ClapTrap.cpp
2024-02-20 15:35:19 +01:00

115 lines
3.5 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ClapTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/12/30 13:59:36 by fgras-ca #+# #+# */
/* Updated: 2023/12/30 22:28:06 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
ClapTrap::ClapTrap():Name(""), HitPoints(10), EnergyPoints(10), AttackDamage(0) {}
ClapTrap::ClapTrap(std::string name) : Name(name), HitPoints(10), EnergyPoints(10), AttackDamage(0)
{
std::cout << GREEN << "ClapTrap contructor " << this->Name << " is created!\n" << RESET << std::endl;
}
ClapTrap::ClapTrap(const ClapTrap &copy)
{
*this = copy;
std::cout << CYAN << "Copy constructor called for ClapTrap " << this->Name << RESET << std::endl;
return;
}
ClapTrap &ClapTrap::operator = (const ClapTrap &operator_aff)
{
if (this != &operator_aff)
{
this->Name = operator_aff.Name;
this->HitPoints = operator_aff.HitPoints;
this->EnergyPoints = operator_aff.EnergyPoints;
this->AttackDamage = operator_aff.AttackDamage;
}
std::cout << MAGENTA << "Assignment operator called for ClapTrap " << this->Name << RESET << std::endl;
return (*this);
}
ClapTrap::~ClapTrap()
{
std::cout << RED << "\nClapTrap " << this->Name << " is detroyed!" << RESET << std::endl;
}
void ClapTrap::attack(const std::string& target)
{
if (EnergyPoints > 0 && HitPoints > 0)
{
std::cout << MAGENTA << "ClapTrap " << Name << " attacks " << target << ", causing " << AttackDamage << " points of damage!" << RESET << std::endl;
EnergyPoints--;
}
else
{
std::cout << "ClapTrap " << Name << " has no energy or hit points to attack!" << std::endl;
}
}
void ClapTrap::takeDamage(unsigned int amount)
{
if (HitPoints > amount)
{
HitPoints -= amount;
std::cout << RED << "ClapTrap " << Name << " takes " << amount << " points of damage!" << RESET << std::endl;
}
else
{
HitPoints = 0;
std::cout << "ClapTrap " << Name << " is out of hit points and can't take more damage!" << std::endl;
}
}
void ClapTrap::beRepaired(unsigned int amount)
{
if (EnergyPoints > 0 && HitPoints > 0)
{
HitPoints += amount;
EnergyPoints--;
std::cout << BLUE << "ClapTrap " << Name << " repairs itself, recovering " << amount << " hit points!" << RESET << std::endl;
}
else
{
std::cout << "ClapTrap " << Name << " has no energy or hit points to repair itself!" << std::endl;
}
}
std::string ClapTrap::getName() const
{
return (this->Name);
}
unsigned int ClapTrap::getHitPoints() const
{
return (this->HitPoints);
}
unsigned int ClapTrap::getEnergyPoints() const
{
return (this->EnergyPoints);
}
unsigned int ClapTrap::getAttackDamage() const
{
return (this->AttackDamage);
}
void ClapTrap::printStats() const
{
std::cout << GREEN << "\nStatistiques pour " << Name << ":" << RESET << std::endl;
std::cout << "Points de vie: " << HitPoints << std::endl;
std::cout << "Points d'énergie: " << EnergyPoints << std::endl;
std::cout << "Dégâts d'attaque: " << AttackDamage << std::endl;
}