/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* FragTrap.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: fgras-ca +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/12/30 16:22:04 by fgras-ca #+# #+# */ /* Updated: 2023/12/30 22:35:21 by fgras-ca ### ########.fr */ /* */ /* ************************************************************************** */ #include "FragTrap.hpp" FragTrap::FragTrap() : ClapTrap() { this->HitPoints = 100; this->EnergyPoints = 100; this->AttackDamage = 30; } FragTrap::FragTrap(std::string name) : ClapTrap(name) { this->HitPoints = 100; this->EnergyPoints = 100; this->AttackDamage = 30; std::cout << GREEN << "FragTrap contructor " << this->Name << " has been created." << RESET << std::endl; } FragTrap::FragTrap(const FragTrap ©) : ClapTrap(copy) { *this = copy; std::cout << CYAN << "Copy constructor called for FragTrap " << this->Name << RESET << std::endl; } FragTrap &FragTrap::operator=(const FragTrap &operator_aff) { if (this != &operator_aff) { this->Name = operator_aff.Name; this->HitPoints = operator_aff.HitPoints; this->EnergyPoints = operator_aff.EnergyPoints; this->AttackDamage = operator_aff.AttackDamage; } std::cout << MAGENTA << "Assignment operator called for FragTrap " << this->Name << RESET << std::endl; return (*this); } FragTrap::~FragTrap() { std::cout << RED << "FragTrap " << this->Name << " has been destroyed." << RESET << std::endl; } void FragTrap::attack(const std::string& target) { if (this->EnergyPoints > 0 && this->HitPoints > 0) { std::cout << CYAN << "FragTrap " << this->Name << " attacks " << target << ", causing " << this->AttackDamage << " points of damage!" << RESET << std::endl; this->EnergyPoints--; } else { std::cout << "FragTrap " << this->Name << " has no energy or hit points to attack!" << std::endl; } } void FragTrap::highFivesGuys(void) { std::cout << YELLOW << "FragTrap " << this->Name << " requests a positive high five!" << RESET << std::endl; }