/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ScavTrap.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: fgras-ca +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/12/30 15:42:16 by fgras-ca #+# #+# */ /* Updated: 2023/12/30 22:28:16 by fgras-ca ### ########.fr */ /* */ /* ************************************************************************** */ #include "ScavTrap.hpp" ScavTrap::ScavTrap() : ClapTrap() { this->HitPoints = 100; this->EnergyPoints = 50; this->AttackDamage = 20; } ScavTrap::ScavTrap(std::string name) : ClapTrap(name) { this->HitPoints = 100; this->EnergyPoints = 50; this->AttackDamage = 20; std::cout << GREEN << "ScavTrap constructor " << this->Name << " has been created." << RESET << std::endl; } ScavTrap::ScavTrap(const ScavTrap ©) : ClapTrap(copy) { *this = copy; std::cout << CYAN << "Copy constructor called for ScavTrap " << this->Name << RESET << std::endl; } ScavTrap &ScavTrap::operator=(const ScavTrap &operator_aff) { if (this != &operator_aff) { this->Name = operator_aff.Name; this->HitPoints = operator_aff.HitPoints; this->EnergyPoints = operator_aff.EnergyPoints; this->AttackDamage = operator_aff.AttackDamage; } std::cout << MAGENTA << "Assignment operator called for ScavTrap " << this->Name << RESET << std::endl; return (*this); } ScavTrap::~ScavTrap() { std::cout << RED << "ScavTrap " << this->Name << " has been destroyed." << RESET << std::endl; } void ScavTrap::attack(const std::string& target) { if (this->EnergyPoints > 0 && this->HitPoints > 0) { std::cout << CYAN << "ScavTrap " << this->Name << " attacks " << target << ", causing " << this->AttackDamage << " points of damage!" << RESET << std::endl; this->EnergyPoints--; } else { std::cout << "ScavTrap " << this->Name << " has no energy or hit points to attack!" << std::endl; } } void ScavTrap::guardGate() { std::cout << "ScavTrap " << this->Name << " is now in Gate keeper mode." << std::endl; }