/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Character.hpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: fgras-ca +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/12/31 16:58:01 by fgras-ca #+# #+# */ /* Updated: 2023/12/31 16:58:40 by fgras-ca ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef CHARACTER_HPP #define CHARACTER_HPP #include "ICharacter.hpp" class Character : public ICharacter { private: std::string name; AMateria* inventory[4]; // Inventaire avec 4 emplacements pour les Materias public: Character(std::string name); Character(const Character& other); Character& operator=(const Character& other); virtual ~Character(); virtual std::string const & getName() const override; virtual void equip(AMateria* m) override; virtual void unequip(int idx) override; virtual void use(int idx, ICharacter& target) override; }; #endif